Hello, Master of Strategy, thank you for releasing version 3.6.0 in your busy schedule. First of all, I want to pay tribute to you, here are the issues I found when I installed 3.6.0 on the standard melee map:
1. First, let me explain the collection. In Ice Crown City, I play the Orcs, facing 5 ordinary difficult orc alliances against six crazy night elves. During the game, all the gold mines on the map are occupied, and the orc AI will not send enough serfs to collect after building the hall. Even in the gold mines of the first expansion, fewer than five serfs were collected. This is a problem, please try to fix it in a later version. Thanks for the smile!
2. The crash issue was also tested in 6v6 and 4v4, a total of 10 tests. Two of these crashes did not have any error windows, and the game recording was not saved, resulting in no cause being found. However, when I tested the same map with Blizzard AI, there were also 10 crashes that didn’t happen. Analyzing the behavior of two different AIs, I found that AMAI will maintain 3 gold mines, but if the number of gold mines on the map is not enough to maintain this state, the AI will freeze and the game will flash back to the table. The process will be completed in 2 seconds. I created a simple melee map in the map editor and added 24 gold mines to the AMAI for 4v4 combat. The game lasted more than two hours and didn’t crash, but when the AI thought it was impossible to develop, it would surrender. Therefore, I speculate that the extended code may have forced AI behavior. When there is no gold mine to collectible, the AI behaves abnormally, causing the address to an error and causing the game to crash. Please try to fix this in the next version. Thanks for the smile!
3. As for how AMAI adapts to the latest version, subsequent versions may have a change in balanced parameters. Does this affect the behavior of AAI? If I modify these parameters in my code myself, can I achieve the best fit for the latest version? Please give me some advice if possible. Thanks for the smile!
I won’t waste your time modifying any game tactics, but with AI performance issues, be sure to try to avoid crashes. If possible, thank you very much for your efforts in your spare time. I will continue to follow the changes you make at the AMAI and test them to give you feedback on the issues I found. Thank you again!

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