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Admiral's Spells v1.8[A]v.GUI

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Spellpack Admiral's DotA...
NO POST TRIGGERS... SORRY u.u

Kunkka GUI version.

Keywords:
Warcraft III
Contents

Kunkka Spellpack v1.8[A]v.GUI (Map)

Reviews
12th Dec 2015 IcemanBo: Too long as NeedsFix. Rejected. 23:39, 23rd Jun 2014 BPower: Need Fix

Moderator

M

Moderator

12th Dec 2015
IcemanBo: Too long as NeedsFix. Rejected.

23:39, 23rd Jun 2014
BPower:
Need Fix
 
Level 19
Joined
Mar 18, 2012
Messages
1,716
Please post the triggers into the spell description. It also speeds up the moderation process.
Please get rid of the waits used.
The spells require a configuration trigger for used effects, numbers (damage, aoe, ...), ....
The ability should be stored into a variable.
In torrent you have a group leak.

Overall the coding is not very good and not approvable.
 
Level 9
Joined
Feb 16, 2011
Messages
595
Copy the triggers as text Then use hive's advance posting feature to post them Put it in between the >TRIGGER(yourtext)TRIGGER< also Gorilla where would he be copying them from? and do you have any proof? :p
 

EdgeOfChaos

E

EdgeOfChaos

Can you prove that this one is? Where's it even stolen from?

On topic:
  • Unit - Set level of Ghost Ship Numbness for (Last created unit) to (Level of Ghost Ship for (Triggering unit))
You have a variable for (Triggering unit) - GhostShipCaster should be used in place.
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  • (Custom value of (Picked unit)) Equal to 50
You should not use Custom Value, it will interfere with Unit Indexer resources. I suggest a variable in place.
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  • Custom script: call DestroyGroup(udg_GhostShipArrived)
  • Custom script: call DestroyGroup(udg_GhostShipPickedUnit)
Move the Destroys after the unit group finishes, or you will destroy them on the first iteration.
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  • Set GhostShip = (Picked unit)
Move this to the beginning of the Unit Group section, and use the variable for the first section too. It doesn't need to be declared in the middle.
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To be loyal to DotA, "Return" should not be added when you learn X marks the spot, but when you cast it, and should be removed when X expires.
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Ghost Ship movements are way too jerky - should be smoother.
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X from X Marks the Spot appears at center of playable map area, does not go away.
  • Special Effect - Create a special effect attached to the overhead of (Target unit of ability being cast) using X_Mark_the_Spot.mdx
It is not a unit target, therefore you should not use Target of Ability Being Cast.
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TorrentGroup leaks in Torrent trigger
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In TorrentFlying, save Picked Unit to a unit variable and use it.
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Torrent effect will be visible to enemies, giving away where the torrent is (extremely bad)
 
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