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Adding Buildings to a builder via Trigger!

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May 23, 2008
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heyho.

I'm making a TD where you can choose your 2 colors (races) (out of 6) and then you see all the towers of this race and then you can choose 10 out of these 24.
My problem is: Can I add buildings to my builder?!

More details:
First you choose your 1st color (via dialog): for example forest
Then you choose your 2nd for example Swamp

Now your TowerChooser gets spawned in a room where all these towers of these 2 races are. In front of them theres a circle of power.

You can enter this circle. Then you research an upgrade (or I set a variable, but this would be too much work (every tower, for every player...))
At the moment, my builder can build ALL these 12 buildings, you could choose. But I need 2 builders now (1 for each chosen color)
If I had only 1 builder, which gets the buildings via trigger, it would be huge less work.

Please help me if you know any way to do this!
 
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You want your hero builder. and with every level gained to have new structure or something like that. Am I wrong? NO? OK. listen...:grin:
You can't add buldings but you can do like this...
1. put all buildings in your builder structures built field.
2. Find neutral building triger that sais "disable/enable structure for construction"
3. disable all you want.
4. with your action <her gains alevel for example> just enable construction one by one.
 
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:-D haven't read your post completly

do it like this. copy/paste your towers. use editor sufix <sisa, muda for those two (example)> then do what i said... and what you said in your post... i'm an idiot... it's 37'C here.
 
Hmm please use edit... or you will get -rep again, soon... I will test it ;)

Edit: No the swamp builder builds the swamp buildings, which get unlocked by researching. The plain builder builds plain buildings.
 
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he would have 24 builders and everone of them will be building one tower...
to much work man... and when you copy a unit you have to wait like forever...
It can be done like that but i think this is an easier way
 
aaah [the forbidden german name] is brush list xD Thx Squiggy!

Woot! That's ways faster!! Thanks a lot :)
 
can't you just use a trigger like this:

  • Events
    • A unit finishes an upgrade
  • Conditions
    • upgrade equal to frost tower
  • Actions
    • make frosttower available for training for owner of triggering unit
just disable all towers you don't want to be built from the beginning in map initalization
 
Actions
make frosttower available for training for owner of triggering unit

If you give me an real action how o do it, +rep ;) there is not such an easy way :P
 
Yeah I'm not at home at the moment, so I will check it out later. But that sounds really kewl :) Thanks a lot De4d!

+rep
 
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