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you need to trigger this I think (there might be a solution with the nightelf invisble thing but i don't know how to do that...)
I would do it like this:
Variables: Position = Position. XD
Event: Time - Every 0.2 sec of gametime
Action:
If(Position of "YourUnit" == "Position")
Then: Add "yourAbility" to "YourUnit"
Else: Remove "yourAbility" from "yourUnit"
you need to trigger this I think (there might be a solution with the nightelf invisble thing but i don't know how to do that...)
I would do it like this:
Variables: Position = Position. XD
Event: Time - Every 0.2 sec of gametime
Action:
If(Position of "YourUnit" == "Position")
Then: Add "yourAbility" to "YourUnit"
Else: Remove "yourAbility" from "yourUnit"
Thanks for your answear. I can also add that the ability I need this for is "Recieve gathered resources." When the unit stands still, lumber can be recieved to the unit, but when the unit moves, workers can NOT leave their lumber to it.
Event: Time - Every 0.2 sec of gametime
Action:
If(Position of "YourUnit" == "Position")
Then: Add "yourAbility" to "YourUnit"
Else: Remove "yourAbility" from "yourUnit"
Thanks for your trigger! When the unit stands still, I want the ability to be added to the unit after the unit have been still for a couple of seconds. Can I do that by changing the Event - Time to for example 5 seconds?
Well, if the distance between Point2 and Point1 is 0 after 0.02 seconds, it means that the unit is already still. You could try then these ticks:
Trigger 1 -> Every 0.05
Trigger 2 -> Every 0.1
Kabel, do you want this MUI, MPI or niether. If niether, I can do it and have it up by the end of the day, but if you want it MUI or MPI, it'll take longer.
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