Uuuh hard -.-
you need to trigger this I think (there might be a solution with the nightelf invisble thing but i don't know how to do that...)
I would do it like this:
Variables: Position = Position. XD
Event: Time - Every 0.2 sec of gametime
Action:
If(Position of "YourUnit" == "Position")
Then: Add "yourAbility" to "YourUnit"
Else: Remove "yourAbility" from "yourUnit"
Set Position = Position of "YourUnit"
I would do it like this:
Variables: Position = Position. XD
Event: Time - Every 0.2 sec of gametime
Action:
If(Position of "YourUnit" == "Position")
Then: Add "yourAbility" to "YourUnit"
Else: Remove "yourAbility" from "yourUnit"
Set Position = Position of "YourUnit"
- Variables: Position = Position.
- Event: Time - Every 0.2 sec of gametime
- Action:
- If(Position of "YourUnit" == "Position")
- Then: Add "yourAbility" to "YourUnit"
- Else: Remove "yourAbility" from "yourUnit"
- Set Position = Position of "YourUnit"