- Joined
- May 15, 2009
- Messages
- 169
I absolutely must overcome this "ability cap". It is going to happen.
My idea, can it work?
So, I want a hero who can learn, say, any 4 out of 100 skills. Clearly this exceeds what you are allowed to add to your hero and enable.
I have read a lot about this "catalog" thing, and it confuses the bajezus out of me. However, with it, I should technically be able to change buttons on my command card, correct? So, for each ability, I can simply make 2 dummy abilities; 1 for target spells and 1 for no-target spells. Then, based on whatever skill I pick, create an icon for that spell and change the energy cost, then link it to the dummy ability. When I cast the dummy ability, based on the button I was given, I can create a dummy unit who already knows the ability, and have him cast the spell.
Is the above possible? am I missing something? I have read the tutorial on catalogs, and am unable to connect the dots. If the above is possible could someone just show me a picture of, in GIU, the line for adding a button to a command card; and if you are feeling really nice, the line for changing the cost of an ability.
^^I learn best through seeing and attempting to recreate. thanks for any help that can be offered.
***Editttttt
I was just stuck with genious for a second.
Taking Catalogs out of the equation... Is there a limit to the number of buttons I can have on a command card? Could I say make 100 buttons, and add them to a single spot on my command card; then just enable 1 of them based on the ability picked. I could still with triggers create a dummy unit when the ability is cast based on the skill I picked earlier.
Anyone, anyone? did I just cure cancer? Though I am sure I am 1 of the 2 people who may view this as important as the cure for cancer...
My idea, can it work?
So, I want a hero who can learn, say, any 4 out of 100 skills. Clearly this exceeds what you are allowed to add to your hero and enable.
I have read a lot about this "catalog" thing, and it confuses the bajezus out of me. However, with it, I should technically be able to change buttons on my command card, correct? So, for each ability, I can simply make 2 dummy abilities; 1 for target spells and 1 for no-target spells. Then, based on whatever skill I pick, create an icon for that spell and change the energy cost, then link it to the dummy ability. When I cast the dummy ability, based on the button I was given, I can create a dummy unit who already knows the ability, and have him cast the spell.
Is the above possible? am I missing something? I have read the tutorial on catalogs, and am unable to connect the dots. If the above is possible could someone just show me a picture of, in GIU, the line for adding a button to a command card; and if you are feeling really nice, the line for changing the cost of an ability.
^^I learn best through seeing and attempting to recreate. thanks for any help that can be offered.
***Editttttt
I was just stuck with genious for a second.
Taking Catalogs out of the equation... Is there a limit to the number of buttons I can have on a command card? Could I say make 100 buttons, and add them to a single spot on my command card; then just enable 1 of them based on the ability picked. I could still with triggers create a dummy unit when the ability is cast based on the skill I picked earlier.
Anyone, anyone? did I just cure cancer? Though I am sure I am 1 of the 2 people who may view this as important as the cure for cancer...