- Joined
- Sep 10, 2008
- Messages
- 26
Hi Everyone,
In the custom faction that I'm creating (discussed here, if you are interested) I am creating an ability that adds to any building the ability to attack nearby enemy units. This ability is cast by a unit, which is consumed in the process.
I am looking for insights as the best way to go about this.
I am considering the following possible options:
Thank you.
In the custom faction that I'm creating (discussed here, if you are interested) I am creating an ability that adds to any building the ability to attack nearby enemy units. This ability is cast by a unit, which is consumed in the process.
I am looking for insights as the best way to go about this.
I am considering the following possible options:
- Permanent Immolation-based ability that only affects one target at a time.
- Giving every building an attack, but disabling them by default, then using triggers to enable the attack once its been granted it.
Thank you.