I solved it!
I am UBER yayface! I'm so happy!
Basically I realised that the Set Rotation: Forward (X,Y,Z) & Up (X,Y,Z) were already offsets. Going with the whole principle of vectors I imagine, though I slept through maths.
Forward does indeed refer to the offset point the unit pokes its snout at, and the Up vector like-wise refers to which direction a helicopter lifts off.
So all I had to do in order to get my unit to look straight up is this:
Set Rotation: Forward (0,0, 100/whatever) & Up (0,0,0).
Which changes only the pig snout to point at Z point 100 from its position. You can replace 100 with anything, the angle of snout pointage won't change.
If I want to get my piggy to point in any other 3D direction, I imagine I will be employing good ol' Trigonometry in order to get my Forward X & Y.
Just off the top of my brain, though I might not be thinking it through properly, I would assume that by altering the Up (X,Y,Z) will only spin the unit around tornado style? Since I assume that the unit position does not change?
Will have to verify this.
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EDIT: Okay I had a fiddle modifying the up vesctor, and seriously, what the heck does it do? I had three theories which I tested and rejected. A) It was a perpendicular vector. B) It modified the unit's orientation. E.g, X = Barrel Rolls, Y = Rotate, Z = Flips, or something of that order. C) A vector that can go off from the unit at any tangent, like the forward.
But I tried all these, and you know what happened? Nothing. Seriously, no matter what I did, the only thing that ever happened is it orientated south. Fully gay.
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But anyhow, if anyone else made similiar retardface mistakes, hope that helps!
Or ask me if you have any questions. XD
Booyah.
(THE BELOW POST CAN BE IGNORED, IT WAS PART OF MY ORIGINAL LINE OF QUESTIONING. I'M JUST KEEPING IT IN, IN CASE IT HELPS CLARIFY.)
I am UBER yayface! I'm so happy!
Basically I realised that the Set Rotation: Forward (X,Y,Z) & Up (X,Y,Z) were already offsets. Going with the whole principle of vectors I imagine, though I slept through maths.
Forward does indeed refer to the offset point the unit pokes its snout at, and the Up vector like-wise refers to which direction a helicopter lifts off.
So all I had to do in order to get my unit to look straight up is this:
Set Rotation: Forward (0,0, 100/whatever) & Up (0,0,0).
Which changes only the pig snout to point at Z point 100 from its position. You can replace 100 with anything, the angle of snout pointage won't change.
If I want to get my piggy to point in any other 3D direction, I imagine I will be employing good ol' Trigonometry in order to get my Forward X & Y.
Just off the top of my brain, though I might not be thinking it through properly, I would assume that by altering the Up (X,Y,Z) will only spin the unit around tornado style? Since I assume that the unit position does not change?
Will have to verify this.
--------------------------------------------------
EDIT: Okay I had a fiddle modifying the up vesctor, and seriously, what the heck does it do? I had three theories which I tested and rejected. A) It was a perpendicular vector. B) It modified the unit's orientation. E.g, X = Barrel Rolls, Y = Rotate, Z = Flips, or something of that order. C) A vector that can go off from the unit at any tangent, like the forward.
But I tried all these, and you know what happened? Nothing. Seriously, no matter what I did, the only thing that ever happened is it orientated south. Fully gay.
--------------------------------------------------
But anyhow, if anyone else made similiar retardface mistakes, hope that helps!

(THE BELOW POST CAN BE IGNORED, IT WAS PART OF MY ORIGINAL LINE OF QUESTIONING. I'M JUST KEEPING IT IN, IN CASE IT HELPS CLARIFY.)
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