[Galaxy] Finding Terrain Direction/Angle

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I have a unit colliding with terrain and need help finding the direction the terrain hit was facing.
My unit is a flying unit that ignores terrain height, and collision is detected by the Z of the unit being lower than the Z of the world height.
Terrain can be facing 8 possible ways, the standard 4, and the 4 diagonals.
I attempted to find it through checking point(x+1,y) and point(x-1, y) (then vise versa for the y's), to find which side of the terrain had a higher Z point, but it doesn't have 100% accuracy. I don't need the exact angle of the wall, just if it is closer to 0, 45, 90, etc.
Anyone know a solution? thanks for any help!
 
How would I find the height of the nearest 3 nodes? and thanks, triangles explains why I'm getting the numbers I'm getting.
 
i'm not really getting how to find these nodes lol.
I have collision point c, which is somewhere on the side of a terrain cliff. I don't get what diagonal you're talking about either. sorry, i've never heard of any of this before...
 
Each square in SC2 is 1*1 unit with diagonals running from origan (lower left) to maximum (upper right).

Thus the 3 nodes which form the triangle are found via.
1. Rounding both X and Y fixed value down to whole unit.
2. Rounding both X and Y fixed values up to nearest unit.
3. Checking if the gradient from node 1 to position is greater than 1 meaning upper left or less than 1 meaning lower right.

This will give you a triangle (3 points of X,Y,Z) from which you can compute the normal to it.
 
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