• Listen to a special audio message from Bill Roper to the Hive Workshop community (Bill is a former Vice President of Blizzard Entertainment, Producer, Designer, Musician, Voice Actor) 🔗Click here to hear his message!
  • Read Evilhog's interview with Gregory Alper, the original composer of the music for WarCraft: Orcs & Humans 🔗Click here to read the full interview.
  • Create a faction for Warcraft 3 and enter Hive's 19th Techtree Contest: Co-Op Commanders! Click here to enter!
  • Create a void inspired texture for Warcraft 3 and enter Hive's 34th Texturing Contest: Void! Click here to enter!
  • The Hive's 21st Texturing Contest: Upgrade is now concluded, time to vote for your favourite set of icons! Click here to vote!

Activate Searing Arrows and keep the rally order.

Level 13
Joined
Sep 11, 2013
Messages
498
Hi there!

I want my Skeleton Archer to spawn with Activated Searing Arrows and I know how to do that, but the problem is If I use this solution my Skeleton will stop walking after he spawn and will not go to rally point. How can I solve this problem?

This is what I did for now..
  • Activate Arrow
    • Events
      • Unit - A unit enters (Entire map)
    • Conditions
      • (Unit-type of (Entering unit)) Equal to Skeleton Archer
    • Actions
      • Unit - Order (Entering unit) to Night Elf Priestess Of The Moon - Activate Searing Arrows.
The help will be appreciated!:peasant-bowing:
 

Rheiko

Spell Reviewer
Level 28
Joined
Aug 27, 2013
Messages
4,259
Instead of using trigger, you just need to change this in object editor.

1741972906915.png


Cheers!
:peasant-cheers-back:
 
Top