- Joined
- Nov 18, 2015
- Messages
- 41
Somewhere somehow I've got some issues. The trigger will run through, however the problem I'm having is that it won't pick up the unit type of the target unit.
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HS Select
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Events
- Unit - A unit Finishes casting an ability
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Conditions
- (Ability being cast) Equal to Hero Select
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Actions
- Set tempP = (Owner of (Casting unit))
- Player Group - Add tempP to tempPGroup
- Set tempInt = (Player number of tempP)
- Set tempLoc = (Random point in hr rev1 <gen>)
- Unit - Explode (Casting unit)
- Unit - Create 1 (Unit-type of (Target unit of ability being cast)) for tempP at tempLoc facing 270.00 degrees
- Set p_hero[tempInt] = (Last created unit)
- Selection - Select (Last created unit) for tempP
- Cinematic - Clear the screen of text messages for tempPGroup
- Game - Display to tempPGroup for 12.00 seconds the text: (You've selected the |cffffcc00 + ((String((Unit-type of (Target unit of ability being cast)))) + |r. To repick re-enter the selection area.))
- Camera - Pan camera for tempP to tempLoc over 0.00 seconds
- Special Effect - Create a special effect at tempLoc using Abilities\Spells\Other\Awaken\Awaken.mdl
- Special Effect - Destroy (Last created special effect)
- Set hr_reviveLoc[tempInt] = tempLoc
- Custom script: call RemoveLocation(udg_tempLoc)
- Custom script: call DestroyForce(udg_tempPGroup)
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Events