The inventory, crafting, and shop systems have been implemented in all maps. This means that all items saves and loads correctly across all maps when you transition. Finally being done with this feels good, to say the least.
We still need to configure what shops sells what items, item stock, making a restock system, more crafting stations, more shops and whatnot, but the core functionality of the systems are already implemented, so adding more to it is easy.
As for what major plans we have going forward, it's to start making quests, cutscenes, implementing the combat system, and other things to polish existing features.
I'll be posting a small video showcase soon-ish, showing the items and how they save between maps.