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60,000 passwords have been reset on July 8, 2019. If you cannot login, read this.

Achievement TD v1.13

Submitted by ZiggyMcjoney
This bundle is marked as approved. It works and satisfies the submission rules.
Pure Nature no longer costs an additional 1000g.
If a computer player is accidentally added he should no longer win the damage test with 0 damage.
You can now lose lives from Minions of Aendri if your portal has been moved by the Shiny Orb.
Buildings now refund in full when cancelled.
The interval that checks for when the next wave should begin has been reduced to stop selling during that interval and earning more interest.
Achievement #42 will now display on the achievements list.
Some unused objects were removed from the game to reduce size slightly.
A bricksmithing guide was added to the quest log.
Items will no longer drop off of Dave, Shade of Arche and Aendri.
New item for the Panda boss fights - Ibos Mask. The chance of getting a net has been reduced slightly. (from 50% to 33%)
Fixed some tooltip errors.
If you have three items in your inventory and use Combine, Break Down will no longer activate.
The Chillwind Tower no longer slows.
Enemies will no longer spawn for computer players.
Custom minimap image added.
The follow waves have had their difficulty reduced: 21, 30, 39, 40, 41, 42, 43, 44, 45
Impossible mode no longer exists. The achievement for playing the game on Impossible has been replaced with playing the game on Extreme.
Creating Pure Earth now gives the Ultima achievement.
The size of Minions of Dave and Elite Minions of Dave has been reduced.
Itemized now displays a message when you earn it.

NOTE: GG_Pope = ZiggyMcjoney = Arche = Vantuex. All of those are different names for the same person. This map is my own creation :p.

Welcome to Achievement TD!

The objective of this TD is no different to any other TD - protect your portal at the end of the maze from waves of mobs by building towers. However, this TD has many differences from your standard tower defense. To upgrade towers, you must spend achievement points.

How do you earn achievement points? Tonnes of ways - building certain towers, completing certain bonus waves, killing certain numbers of units, almost anything. This TD is heavily strategic - to beat the more difficult modes players will have to learn the strengths and weaknesses of their towers, the combinations of towers they want to build and when to build them. It's a challenging experience, but success is very rewarding in this map!

This TD currently features over 100 towers, 42 achievements and 45 waves. Certain waves have bonus features, such as units you have to save, damage tests and even a boss that tries to pull the portal further through your maze! Learn to overcome these challenges and you'll have great success in the world of Achievement TD.

Thanks to:
Aendri - For map testing, ideas and comic relief
Dave - For not testing the map when we wanted him to and letting me make him a prawn in the storyline.
Gnollking - For his constant willingness to test the map because he's too lazy to do anything else, and his l33t skills making balancing the map a breeze.
Lokilokii - For losing his RoC CD and being unable to play TFT.
rappunk23 - For ideas and support :D
DeathWing - For ideas and inspiration
Vexorian - For his awesome map optimizer
The general community of TheHelper.net for it's awesome assistance whenever I needed it.

Have fun! Replays, bug reports and damage test figures are much appreciated <3

Keywords:
tower defense, achievement, td, gg_pope, arche, ziggymcjoney, vantuex
Contents

Achievement TD v1.13 (Map)

Reviews
Moderator
04:26, 16th Sep 2009 ap0calypse: Approved I've played it for quite a while and I must say it's a really good map. Achievements are pretty common these days, but it doesn't bother me... I like them. Also a nice touch of humour to it (good...
  1. 04:26, 16th Sep 2009
    ap0calypse: Approved

    I've played it for quite a while and I must say it's a really good map.
    Achievements are pretty common these days, but it doesn't bother me... I like them.

    Also a nice touch of humour to it (good humour, that is).
    Good job, approved with a 4/5 (Recommended)...
     
  2. Luckerguy

    Luckerguy

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    It is impossible to loose at red's Position. The Creeps stay in front of the Portal and red dont get lesser lifes. The creeps dont disappear they just stand there and nothing happens.
     
  3. ZiggyMcjoney

    ZiggyMcjoney

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    My friend just reported that, has been updated.

    I missed it in testing because I didn't lose any lives, heh =\.

    All other players can lose lives, however, cause the other three in-game did.

    Sorry about that little hiccup, its fixed now :D enjoy.
     
  4. FrozenFenrir

    FrozenFenrir

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    ye same happened to me...
    those rocks in front of that portal are blocking them X_x
    EDIT:
    i cant start the new version for some reason...the older one(1.06) was okay bit this one...
    EDIT 2:
    found another bug...
    at the first lvl of that...war between thieves and gnomes...the wave doesnt end if the players have chosen different races to fight for >_>
     
    Last edited: Feb 1, 2009
  5. ZiggyMcjoney

    ZiggyMcjoney

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    It doesn't? o_O

    Gawd, all these bugs popping up today that have never popped up before.

    Will try and fix this but I have school soon so this version probably won't be updated yet.

    What do you mean you can't start the new version?

    And the rocks weren't what was causing it, by the way.

    EDIT: Ok, hopefully the map is free of major bugs right now, unless testing reveals anything else we've missed over the last, like, month. Heh :p. Seems I've gotten off to a shaky start, but hopefully everything will be just fine now.
     
  6. FrozenFenrir

    FrozenFenrir

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    with "i cant start it " i mean when i want to start the game in singeplayer i just return to the map preview instead of starting the map
    and when i try to host it i get an error "map couldnt be found" for some reason
    EDIT: i dont know what uve done but 1.08 works now again
    so dont mind it ;D
     
  7. ZiggyMcjoney

    ZiggyMcjoney

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    I think that problem was just you >.>

    Hopefully people enjoy this map, despite the difficulty taking off. :p
     
  8. wereguy2

    wereguy2

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    A very good TD, it was very interesting, though a lot of the achievements were just the completion of a level or the attainment of a certain number of kills, which is rather shallow. They seems like more of a restriction to my gold (I had heaps of it) than actual rewards...
    The battles near the end were a nice touch, though they could have been shorter (more damage) and seemed to have littler user interaction, your towers didnt make much of a difference.
    4.5/5
     
    Last edited: Feb 2, 2009
  9. ZiggyMcjoney

    ZiggyMcjoney

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    Thanks a lot for your feedback :D!

    Glad you like it!

    I agree with the er, shallowness of achievements. It's a bit of a shame, theres not much you can do in a TD :p.

    HOWEVER: The achievements aren't a restriction to gold, they are more to encourage you to build in certain ways, or use certain strategies (strategies that once you find, you'll have more achievement points than you need)

    I really would like more achievement ideas, if you've got any cool ones that would be great.

    And your towers don't really make much of a difference yes, but you may not have noticed that the panda's strength is based off how many achievement points you have.

    Really glad you liked it, and thanks for the rating!

    If anyone experienced a bug on waves 36-38 where teh bosses disappeared instantly (wondering: did you experience that? you didn't seem too >.>)
    a fix is incoming :D and hopefully THEN there will be no more bugs.
    One day I dream of this map without any bugs :p
     
  10. wereguy2

    wereguy2

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    No I didnt because I tried to sue greedisgood -.-
    But, seriously, I had soo much gold... I ended up clogging my area with arrow towers...
     
  11. ZiggyMcjoney

    ZiggyMcjoney

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    Haha, well I finished the game on Hard Mode with about 14? achievement points left over.

    I don't want to add anymore cause it might imbalance it >.>

    Its all about learning what to build :D
     
  12. Septimus

    Septimus

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    From the description, it look interesting. I would download and play it soon.
     
  13. ZiggyMcjoney

    ZiggyMcjoney

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    Cool, looking forward to feedback :).
     
  14. D3zmodos

    D3zmodos

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    I downloaded this....its a cool idea with the achievements. I like it :)
     
  15. ZiggyMcjoney

    ZiggyMcjoney

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    Thanks for your feedback :D glad you enjoyed it.
     
  16. Impman

    Impman

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    Original Concept(for Warcraft III). Definently worth downloading. A few bugs though...

    -When I accidently put in a Com player in one slot, he won the Maze tester trial without damaging it.
    -The thief lord achievement didn't work even though I stole twice the needed amount.

    Also...... TELL ME HOW TO HET THE SECRET ACHIEVEMENT!!! I MUST KNOW!

    AND WHAT DA HECK IS AN EPILECTIC BONFIRE????
     
  17. ZiggyMcjoney

    ZiggyMcjoney

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    Thanks for the bug reports. I'll get those fixed this weekend.

    The secret achievement is secret :p it is by far not worth the time it takes though, its basically a novelty.

    An epileptic bonfire is what you want it to be. ;)
     
  18. Zypher

    Zypher

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    Was fun. I didn't understand you had to put items in the building to combine them for awhile though. Might want to tell the player to do that.
     
  19. ZiggyMcjoney

    ZiggyMcjoney

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    Probably a good point, will update it this weekend with all of this stuff.

    Thanks for playing :D