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Absent's Minion System v. 2.0

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Like the name suggests, this is a spell designed to create minions. Minions are units that follow and help the Hero that aquires them through item pickups.
This system has:
Completely automated minion movement (no player input is required)
System supports infinite minions, both in number and type
System supports up to four players or heroes
Comes with a short description of how to customize the system
Almost completely leak-free (I am not 100% sure about this, so give feedback on this please)
Completely GUI, so even the average visitor can understand and use the system

This is the second version. Updates will add more features. Please give input and suggestions for future updates.
If you use my system, please give me credit in your map. If you remember to, send me a message with a link to the map so I can take a look at how you used it.

Suggestions and help are always appreciated.

Changelog:
November 10th: v 1.0, map uploaded
November 12: v 2.0, added up to four-player usage, removed several location leaks, made triggers MUI, replaced map with a larger one to accomidate more players, and moved in-game tutorial from a quest to a trigger comment for convienence.

Keywords:
Minion, pet, companion, helpers
Contents

Absent's Minion System v. 1.1 (Map)

Reviews
IcemanBo: Too long time as NeedsFix. Rejected. 10:03, 4th Feb 2010 TriggerHappy: Before I even start a full blown review, learn to reduce your trigger count. This system isn't easy to use at all, it's very static and requires ~5 triggers per...

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IcemanBo: Too long time as NeedsFix. Rejected.

10:03, 4th Feb 2010
TriggerHappy:

Before I even start a full blown review, learn to reduce your trigger count. This system isn't easy to use at all, it's very static and requires ~5 triggers per player.
 
Level 15
Joined
Sep 3, 2009
Messages
1,521
hell gate is right use hashtables they are very useful once you get to know how to use them. read a couple tuts on it.
EDIT:I took a look at the triggers you use at least 1 wait per trigger not good. as i stated use hashtables and make a more advanced ai for the minions like the hero casts a spell order the minion to cast a spell you know?
 
Level 5
Joined
Oct 5, 2009
Messages
80
hell gate is right use hashtables they are very useful once you get to know how to use them. read a couple tuts on it.
EDIT:I took a look at the triggers you use at least 1 wait per trigger not good. as i stated use hashtables and make a more advanced ai for the minions like the hero casts a spell order the minion to cast a spell you know?

I will work on minion AI for the next update, I think. I removed the wait triggers from the map, but there were none in the minion triggers themselves. I will also look into hashtables...
Thanks for the feedback, both you and Hell Gate.
 
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