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About cooldown

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Level 14
Joined
Jun 3, 2005
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209
Depends how invested you are in success. If I wanted to do this, I'd take the just-revived hero, turn off alarms for it, use the "Disable Ability for Player" action to hide all its current abilities, and with each ability, replace it with a dummy spell shield with the same icons/tooltips/cooldowns, instantly have a hostile dummy caster use an ability on the hero to activate the cooldown for that icon, and start a timer elapsing with the same time as the cooldown for that ability to replace it with the original when the cooldown ends, and finally re-enable alarms. That's a pretty jumbled way to express it, but I'm not inclined to elaborate because it would take a while.

I wouldn't want to do this for every hero in a map, but other than not being able to see/level the hidden abilities, I don't anticipate any problems.
 
Level 37
Joined
Mar 6, 2006
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9,243
You could add hidden abilties basd on channel with the same base order id as the real abilities. I believe having and using abilities with the same order ids will trigger the cooldon of all the abils ith the same id.

When the hero respawns, issue order with no target (make the channel abilities instant). Go through all ability orders the hero has. Use some delay between ordering so the hero has time to cast the abilities. Remove the dummy abils after using them.

The easiest method would be disabling the abilities like Softmints mentioned.
 
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