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Showing a cooldown on a passive ability

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Level 19
Joined
Aug 8, 2007
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2,765
Just tryin to make stuff look nice :p

there was a way to do this before - make a passive ability have a cooldown indicator. Is there a non-triggered workaround or do I have to replace the passive ability with an active ability than activate that ability's cooldown?

(speaking of which, how would i activate that ability's cooldown :p)
 
Level 33
Joined
Mar 27, 2008
Messages
8,035
1. Create an ability that you want to trigger
2. Find an ability named "Orb of Lightning (new)"
3. Change the Data - Effect Ability to the ability you created on step #1.
4. It will follow all stats from the original ability (step #1), like cooldown, mana cost, damage, etc.
5. In ability #2, change all Data - Chance To Hit to 100.00

NOTE: This will trigger if and only if, the unit is ordered to attack (either Attack-move or attack unit). If the unit automatically acquires enemy within its acquisition range and goes combat with that unit without being ordered by players, this won't trigger at all.
 
Level 19
Joined
Aug 8, 2007
Messages
2,765
1. Create an ability that you want to trigger
2. Find an ability named "Orb of Lightning (new)"
3. Change the Data - Effect Ability to the ability you created on step #1.
4. It will follow all stats from the original ability (step #1), like cooldown, mana cost, damage, etc.
5. In ability #2, change all Data - Chance To Hit to 100.00

NOTE: This will trigger if and only if, the unit is ordered to attack (either Attack-move or attack unit). If the unit automatically acquires enemy within its acquisition range and goes combat with that unit without being ordered by players, this won't trigger at all.

Well i cant have that.

Is there an alternative? Would it work if, on event Unit is attacked, i order the attacker to attack the unit? :p
 
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