Ability starts on cooldown?

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In my map I make a unit spawn when a hero dies so you can cast revive on that unit to respawn the hero at the place of death. On the unit I have an ability that when used respawns the hero in town instead.

I would like for the ability to start on cooldown so they can't respawn in town right away.

Of course I'm open to suggestions of other methods though I don't want a summoned unit timer on the unit.

I could make a trigger to add the ability after 30 seconds, but trying to do it without any waits.
 
Wouldn't an ability with the same order ID set off my trigger of reviving in town when the ability is used?

Though I did have an idea of changing the ability to a toggle, so the trigger activates when the ability is canceled but I don't see an event that would detect that.
 
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