- Joined
- Aug 16, 2007
- Messages
- 847
I am not 100% sure this is the right forum.
Anyways, I am working on a map called Squadron Arena/Tactics (Working Title). Which is what this topic is for, the Project Exposition can be found here; I suggest you read it, it may look long, but the content is light.
Squadron Tactics (Working Title)
Most of the information here is clarification to help you understand what sort of abilities I need. If you don't want to read it you can skip straight to Classes, and see what abilities I need.
Overview
For this map I am eventually going to need quite a few, hopefully, unique abilities, and furthermore they need to help gear the game towards teamwork.
Possible Abilities per Class: 18
Classes per Race: 5
Races: 3
Total Abilities Needed: 270
Which as you can see is quite a large task. No worries though, I plan to start off with a few abilities and work my way up to that over time.
Abilities
To start with I think 6 abilities per class is a reasonable amount. 2 Offensive, 2 Defensive, and 2 Support Abilities.
What I am trying to do with this map is create a very team intensive gameplay, where you will work together with 3 other players in your squad, hopefully even to the point where people develop set teams that could be ranked together. Read the Project Exposition for more info on that, but my point is that the abilities need to work towards that goal.
Categories
There are 3 categories of abilities that each class can choose from, as can bee seen in this screenshot; Squad Creation Screen
Offensive
Offensive abilities are obviously geared towards dealing damage. However, in the interest or teamwork, they could be dependant on allies casting certain abilities, or do bonuses when you have certain buffs, or perhaps leave you vulnerable and in need of healing, or something else.
Defensive
Defensive abilities would buff yourself or provide a shield. Generally speaking defensive abilities would probably help you, but perhaps a shield could extend beyond you like the Sentry Shield, or as with offensive they could be influenced by buffs
Support
These would generally deal with buffing and healing allies. For example one idea I have for a Queen ability, makes her spread creep around here (Much faster than in melee of course), which will give healing and perhaps movement or other bonuses to your allied zerg squad members.
These are mainly suggestions to keep people from going way off with there suggestions, but the interests of teamwork overrule any of this, so if you have an ability that doesn't work in a way I have suggested thats even better!
Classes
I wont neccesarily need all the classes to be available from the start, if I did that would still be 90 abilities needed. So lets start as small as is reasonable; These are the classes, and the ones that need abilities, I will update this as people come up with abilities
Although ultimately each class will be able to be played in a variety of ways, for the time being since there are so few classes I am going to try and gear them towards certain roles, and that is reflected in the ability types I am asking for.
Terran
Protoss
Zerg
If you have an idea for a class feel free to suggest it even if I don't need one there, you might replace an old one, or yours might be held for a later release.
Links
Sc2Mapster - Project Section
Sc2Mapster - Project Exposition
Sc2Mapster - Ability Brainstorming
The Hive Workshop - Project Exposition
The Hive Workshop - Ability Brainstorming
MapCraft - Ability Brainstorming
Anyways, I am working on a map called Squadron Arena/Tactics (Working Title). Which is what this topic is for, the Project Exposition can be found here; I suggest you read it, it may look long, but the content is light.
Squadron Tactics (Working Title)
Most of the information here is clarification to help you understand what sort of abilities I need. If you don't want to read it you can skip straight to Classes, and see what abilities I need.
Contents
- Overview
- Abilities
- Categories
- Classes
- Links
For this map I am eventually going to need quite a few, hopefully, unique abilities, and furthermore they need to help gear the game towards teamwork.
Possible Abilities per Class: 18
Classes per Race: 5
Races: 3
Total Abilities Needed: 270
Which as you can see is quite a large task. No worries though, I plan to start off with a few abilities and work my way up to that over time.
Abilities
To start with I think 6 abilities per class is a reasonable amount. 2 Offensive, 2 Defensive, and 2 Support Abilities.
What I am trying to do with this map is create a very team intensive gameplay, where you will work together with 3 other players in your squad, hopefully even to the point where people develop set teams that could be ranked together. Read the Project Exposition for more info on that, but my point is that the abilities need to work towards that goal.
Categories
There are 3 categories of abilities that each class can choose from, as can bee seen in this screenshot; Squad Creation Screen
Offensive
Offensive abilities are obviously geared towards dealing damage. However, in the interest or teamwork, they could be dependant on allies casting certain abilities, or do bonuses when you have certain buffs, or perhaps leave you vulnerable and in need of healing, or something else.
Defensive
Defensive abilities would buff yourself or provide a shield. Generally speaking defensive abilities would probably help you, but perhaps a shield could extend beyond you like the Sentry Shield, or as with offensive they could be influenced by buffs
Support
These would generally deal with buffing and healing allies. For example one idea I have for a Queen ability, makes her spread creep around here (Much faster than in melee of course), which will give healing and perhaps movement or other bonuses to your allied zerg squad members.
These are mainly suggestions to keep people from going way off with there suggestions, but the interests of teamwork overrule any of this, so if you have an ability that doesn't work in a way I have suggested thats even better!
Classes
I wont neccesarily need all the classes to be available from the start, if I did that would still be 90 abilities needed. So lets start as small as is reasonable; These are the classes, and the ones that need abilities, I will update this as people come up with abilities
Although ultimately each class will be able to be played in a variety of ways, for the time being since there are so few classes I am going to try and gear them towards certain roles, and that is reflected in the ability types I am asking for.
Terran
- Marine [Needs 3 Offensive, 3 Defensive]
- Marauder [Needs 1 Offensive, 4 Defensive, 1 Support]
- Reaper
- SCV [Needs 2 Defensive, 4 Support]
- Ghost
Protoss
- Zealot [Needs 2 Offensive, 3 Defensive, 1 Support]
- Shadow Templar (Lenassa) [Needs 4 Offensive, 1 Defensive, 1 Support]
- Dark Templar (Zera'tai)
- High Templar [Needs 2 Offensive, 4 Support]
- Archon
Zerg
- Zergling [Needs 4 Offensive, 2 Defensive]
- Roach
- Hydralisk [Needs 2 Offensive, 3 Defensive, 1 Support]
- Infested Marine
- Queen [Needs 1 Offensive, 2 Defensive, 3 Support]
If you have an idea for a class feel free to suggest it even if I don't need one there, you might replace an old one, or yours might be held for a later release.
Links
Sc2Mapster - Project Section
Sc2Mapster - Project Exposition
Sc2Mapster - Ability Brainstorming
The Hive Workshop - Project Exposition
The Hive Workshop - Ability Brainstorming
MapCraft - Ability Brainstorming
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