[Solved] A UV mapping question

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How can I change selected vertices's texture? For example I want to change flower color on this pot of plant.

How do I add new texture?
 

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i don't know what program you're using (probably rms though)
but in theory first you separate that part of the mesh into a different geoset, import a new texture, create a new material using that new texture, assign that new material to your new geoset and finally adjust the texture wrap
how do i change material, In mdlvis? Which button attaches new material? I kinda understand it but unable do it because its not blender
 
how do i change material, In mdlvis? Which button attaches new material? I kinda understand it but unable do it because its not blender
i don't think you can do that in mdlvis, you can write a new texture path there but it's wonky and it's possible to duplicate a texture (which should be avoided)
mdlvis should be used together with war3modeleditor
 
If you are using RMS:
1. Select what you want to change the texture of:
1694844797095.png

2. Right click and click "Split geoset":
1694844835734.png

3. Add another texture and material (in the text editor or RMS). I used Textures\white.blp as an example and just copied the old material:
1694844932072.png

4. Find the right geoset and change the MaterialID to your new material:
1694845102487.png

5. Press Apply

I added an example:
1694845423531.png
 

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Last edited:
If you are using RMS:
1. Select what you want to change the texture of:
View attachment 447885
2. Right click and click "Split geoset":
View attachment 447886
3. Add another texture and material (in the text editor or RMS). I used Textures\white.blp as an example and just copied the old material: View attachment 447887
4. Find the right geoset and change the MaterialID to your new material:
View attachment 447888
5. Press Apply

I added an example:
View attachment 447890
wow, thats legit tutorial, +rep
 
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