- Joined
- Aug 20, 2004
- Messages
- 65
Apparently, this is a long running question, yet I can't find my answer anywhere. Here goes:
I have a passive skill that activates on a 20% chance whenever the unit that has the skill attacks. If I use the 'unit is attacked' trigger, as I'm sure you know, it is possible for the play to spam and stop attacks, making the trigger fire off more frequently. I can make a trigger that fixes this (I use GUI only), but I would need the 'unit takes damage' event. . . which only can be used on pre-placed units.
Here, someone needs the same sort of trigger, and at the bottom a guy named CHUNK says it's an often discussed topic, and the OP should search the forums. I did and found nothing. I tried here and also didn't find what I needed. I need to get that 'unit takes damage' event to work with a generic unit, but can't figure out how.
I have a passive skill that activates on a 20% chance whenever the unit that has the skill attacks. If I use the 'unit is attacked' trigger, as I'm sure you know, it is possible for the play to spam and stop attacks, making the trigger fire off more frequently. I can make a trigger that fixes this (I use GUI only), but I would need the 'unit takes damage' event. . . which only can be used on pre-placed units.
Here, someone needs the same sort of trigger, and at the bottom a guy named CHUNK says it's an often discussed topic, and the OP should search the forums. I did and found nothing. I tried here and also didn't find what I needed. I need to get that 'unit takes damage' event to work with a generic unit, but can't figure out how.