- Joined
- Aug 3, 2004
- Messages
- 2,891
I've browsed the various threads on this subject and the below was my attempt. It doesn't work.
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Marked Foe Damage
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Events
- Unit - A unit Is attacked
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Conditions
- (Level of Spell Book (Marked Foe) for (Triggering unit)) Greater than 0
- ((Owner of (Triggering unit)) is an enemy of (Owner of (Attacking unit))) Equal to True
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Actions
- Trigger - Add to (This trigger) the event (Unit - (Attacked unit) Takes damage)
- Set Marked_Foe_Damage = (Integer((Damage taken)))
- Set Marked_Foe_Damage_Real = (Real(Marked_Foe_Damage))
- Unit - Cause (Attacking unit) to damage (Triggering unit), dealing (0.25 x Marked_Foe_Damage_Real) damage of attack type Normal and damage type Magic
- Floating Text - Create floating text that reads (String(Marked_Foe_Damage)) at (Position of (Triggering unit)) with Z offset 0.00, using font size 12.00, color (100.00%, 0.00%, 0.00%), and 25.00% transparency
- Floating Text - Change (Last created floating text): Disable permanence
- Floating Text - Set the velocity of (Last created floating text) to 64.00 towards 90.00 degrees
- Floating Text - Change the lifespan of (Last created floating text) to 2.00 seconds
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Events