We are not wrong, you just have another point of view.
If you continue your stuff until it's finished you will consider all of the points we mentioned.
Oh that's a bit similar.Having the right tools and becoming experienced with them can help tremendously. Be resourceful, that is the first rule. Don't be afraid to browse through hundreds of tutorials and models and information and spells, get to know fellow mappers, accumulating who and what you can.
Oh, that's just coincidence.Know what is played, and why. Simple games have weedled their way into the hearts of hundreds of WC3 players. Complex games often fall short of their target. Never let your ambitions destroy you (This is why your work never gets finished).
Now that's just fishy how they all are the same, except marginally longer!Which brings us to: Finish your work! A map can't get played if it never gets released. If you bit off more than you can chew, perhaps it's time you set your goals lower by comparison and start again.
There are no professional mapmakers, but there are 'pro' mapmakers.
Have you ever met Illidan(Evil)X? Probably the greatest mapper.
Hey every1.. (im new to da site) and i just feel like also saying something here =]....
i'm currently busy with my RPG (havn't decided on a nam yet, LOL) even if i do say this myself; im good with map editing (in the fields of terraining, triggers, object editor, well... everything exept the AI manager =o i dread that cursed manager!) anyway, i've created my blademaster, gave him bladestorm, Blade Edge, (ok, everybody knows bladestrom (i hope...), and blade Edge is just my custom name for critical strike).. yeah he may sound so mediocre BUT WAIT, i gave him "elegant Thrust", bearing that the blademaster dashes toward a target, damaging all in his path. (based ability off shockwave(attack;slam)) and made the shockwave model "mirror image"
i wouldv'e added the trigger to this post, but i don't knw how they do it in that notepad format XD... anyway, his ultimate is "Pyromania" which includes a knockback and is based off shadow strike.. my heroes go to lvl 30, all abilities go to lvl 5 and ive smoothed out the exp gaining at the gameplay constants (tough work!). i already created 25 items, aiming for over 60. (30 light orientated items and 30 dark orientated items), already have 5 recipes... my map is gna be a RPG with a Hero Arena mix.
i began 2 days ago, its looking smooth! any help and advice would be much aprieciated, critics are welcome. i'm not a pro mapper, more like interrmediate.
thats about all i have to say about that
Hey every1.. (im new to da site) and i just feel like also saying something here =]....
i'm currently busy with my RPG (havn't decided on a nam yet, LOL) even if i do say this myself; im good with map editing (in the fields of terraining, triggers, object editor, well... everything exept the AI manager =o i dread that cursed manager!) anyway, i've created my blademaster, gave him bladestorm, Blade Edge, (ok, everybody knows bladestrom (i hope...), and blade Edge is just my custom name for critical strike).. yeah he may sound so mediocre BUT WAIT, i gave him "elegant Thrust", bearing that the blademaster dashes toward a target, damaging all in his path. (based ability off shockwave(attack;slam)) and made the shockwave model "mirror image"
i wouldv'e added the trigger to this post, but i don't knw how they do it in that notepad format XD... anyway, his ultimate is "Pyromania" which includes a knockback and is based off shadow strike.. my heroes go to lvl 30, all abilities go to lvl 5 and ive smoothed out the exp gaining at the gameplay constants (tough work!). i already created 25 items, aiming for over 60. (30 light orientated items and 30 dark orientated items), already have 5 recipes... my map is gna be a RPG with a Hero Arena mix.
i began 2 days ago, its looking smooth! any help and advice would be much aprieciated, critics are welcome. i'm not a pro mapper, more like interrmediate.
thats about all i have to say about that