Okay here is the deal i have this:
-
Events
-

Unit - A unit Begins casting an ability
-
-
Conditions
-

(Ability being cast) Equal to Field of Frost
-
-
Actions
-

Set FoFCaster = (Casting unit)
-

Sound - Play DeathKnightWarcry1 <gen> at 100.00% volume, located at (Position of (Casting unit)) with Z offset 0.00
-

Trigger - Run Destroy Sound <gen> (ignoring conditions)
-

For each (Integer A) from 1 to (4 + (Level of Field of Frost for (Casting unit))), do (Actions)
-


Loop - Actions
-



Set FoFGrp = (Units within 800.00 of (Position of (Casting unit)) matching ((((Matching unit) belongs to an enemy of (Owner of (Casting unit))) Equal to True) and ((((Matching unit) is A structure) Not equal to True) and (((Matching unit) is alive) Equal to True))))
-



Unit Group - Pick every unit in FoFGrp and do (Actions)
-




Loop - Actions
-





Unit - Cause (Casting unit) to damage (Picked unit), dealing ((3.00 x (1.00 x (Real((Strength of (Casting unit) (Include bonuses)))))) + 0.00) damage of attack type Magic and damage type Magic
-





Special Effect - Create a special effect at (Position of (Picked unit)) using Abilities\Spells\Human\Blizzard\BlizzardTarget.mdl
-





Trigger - Run Destroy SFX <gen> (ignoring conditions)
-





Special Effect - Create a special effect at (Position of (Casting unit)) using Abilities\Weapons\FrostWyrmMissile\FrostWyrmMissile.mdl
-





Trigger - Run Destroy SFX <gen> (ignoring conditions)
-
-
-



Trigger - Run Field of Frost Stun <gen> (ignoring conditions)
-



Custom script: call DestroyGroup (udg_FoFGrp)
-



Wait 3.00 game-time seconds
-
-
-
-
Actions
-

Unit - Create 1 Dummy 3 for (Owner of FoFCaster) at (Position of FoFCaster) facing Default building facing degrees
-

Unit - Add a 2.00 second Generic expiration timer to (Last created unit)
-

Unit - Add War Stomp (DummyFoF) to (Last created unit)
-

Unit - Order (Last created unit) to Orc Tauren Chieftain - War Stomp
-


