Hi guys, i have a leak issue in one of my triggers, its pretty simple (i think), there just must be something that im missing. Here it is:
Thank you
- Dialog - A dialog button is clicked for Dialog_Menu
- Set Temp_Point = ((Triggering player) start location)
-
If (All Conditions are True) then do (Then Actions) else do (Else Actions)
-
If - Conditions
- (Clicked dialog button) Equal to Dialog_Button[1]
-
Then - Actions
- Quest - Display to (Player group((Triggering player))) the Quest Update message: |cffff8800- You hav...
- Melee Game - Create Human starting units for (Triggering player) at Temp_Point (Include Heroes)
- Environment - Remove Blight for (Triggering player) from Temp_Point to a radius of 2000.00
- Set Race[(Player number of (Triggering player))] = Human
- Else - Actions
-
If - Conditions
- Custom script: call RemoveLocation (udg_Temp_Point)
Thank you