Hi guys, i have a leak issue in one of my triggers, its pretty simple (i think), there just must be something that im missing. Here it is:
Thank you
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Dialog - A dialog button is clicked for Dialog_Menu
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Set Temp_Point = ((Triggering player) start location)
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
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(Clicked dialog button) Equal to Dialog_Button[1]
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Then - Actions
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Quest - Display to (Player group((Triggering player))) the Quest Update message: |cffff8800- You hav...
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Melee Game - Create Human starting units for (Triggering player) at Temp_Point (Include Heroes)
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Environment - Remove Blight for (Triggering player) from Temp_Point to a radius of 2000.00
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Set Race[(Player number of (Triggering player))] = Human
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Else - Actions
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Custom script: call RemoveLocation (udg_Temp_Point)
Thank you