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A Keep Gives more income

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Level 13
Joined
Oct 28, 2019
Messages
488
I dont know how do this trigger need help
  • FinishesKEEP
    • Events
      • Unit - A unit owned by Player 5 (Yellow) Finishes an upgrade
    • Conditions
      • (Unit-type of (Constructed structure)) Equal to KeepP
    • Actions
      • Set VariableSet IncomeGold = (IncomeGold + 5.00)
      • Game - Display to (All players) the text: Income GOLD increa...
ex a town hall gives 10 gold every x seconds, how do the upgrade to keep gives more gold overtime?
 
Level 22
Joined
Feb 27, 2019
Messages
722
The referenced unit (Constructed structure) does not fit the event. The game does not recognize the unit Finishing an upgrade as (Constructed structure).

Do this for any reference you think might fit and find the reference and Unit-type:
  • Events
    • Unit - A unit Finishes an upgrade
  • Conditions
  • Actions
    • Game - Display to (All players) the text: (Triggering = + (String((Unit-type of (Triggering unit)))))
String + String = Concatenate Strings
 
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