- Joined
- Mar 27, 2008
- Messages
- 1,003
Well, I'm about to add A.I. into my upcoming map which is a blend of wave survival, horror with some tower defense elements mixed in and I'm trying to decide between two A.I. styles.
#1: Players get no control over A.I. allies, entirely run off triggers
#2: Players get control over A.I. allies to be able to re-position them etc and minimal A.I. triggers will be used.
I can see the advantages to both but I'm having a hard time deciding, can you guys give me pros and cons to both of these ideas?
#1: Players get no control over A.I. allies, entirely run off triggers
#2: Players get control over A.I. allies to be able to re-position them etc and minimal A.I. triggers will be used.
I can see the advantages to both but I'm having a hard time deciding, can you guys give me pros and cons to both of these ideas?