I dont know whther this is the right area to post this, but currently i'm making a map, defense map.
First,
On my map there are 5 players total (4 user, 2 computer as ally) now, i want to make the 4 user players able to gain control of the barrack(as a spawn point for the attacking ally unit), the barrack itself have upgrades available that when ANY of the 4 user player click on it, it will upgrade the unit to become better unit, and the units are attacking not just stand there doing nothing.
Second,
I want to make couple of area for the defendant players, let's just call it Area 1 till 3, where in area 1 have the heaviest defend while Area 3 have the lowest defend. The defender starts from Area 3 to defend waves of enemies, but once the area 3 been taken over by enemies (triggering for percentage control area or something) a new wave will start from area 3 and attacking the defender in which now will defend area 2 and so on ....
So anyone can help me to make a trigger ... at least basic trigger for this, I would be gratefull...
Thanks
First,
On my map there are 5 players total (4 user, 2 computer as ally) now, i want to make the 4 user players able to gain control of the barrack(as a spawn point for the attacking ally unit), the barrack itself have upgrades available that when ANY of the 4 user player click on it, it will upgrade the unit to become better unit, and the units are attacking not just stand there doing nothing.
Second,
I want to make couple of area for the defendant players, let's just call it Area 1 till 3, where in area 1 have the heaviest defend while Area 3 have the lowest defend. The defender starts from Area 3 to defend waves of enemies, but once the area 3 been taken over by enemies (triggering for percentage control area or something) a new wave will start from area 3 and attacking the defender in which now will defend area 2 and so on ....
So anyone can help me to make a trigger ... at least basic trigger for this, I would be gratefull...
Thanks