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(8)Dofus - MMORPG

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Level 4
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My current map I've been working on for a long time now and is almost complete is a MMORPG type map called Dofus.

Dofus is the first ever tactical mmorpg, which is 2d/isometric 3d graphics.
this map is just like dofus only instead of 2d tactics its 3d real time combat instead.

This map features:

a very large world
hostable on bnet
single player compatable
8 players
anti pk system
unique pvp system (just like the one in the real dofus)
levelable devil and angel wings
alot of cities, npcs, monsters, and quests
all custom content, like items, heroes, and spells
12 heroes to choose ffrom
customizable heroes and builds
3rd person/overhead toggable camera
very tough boss secret boss and final boss monsters
a unique campaign that you can participate in diffrent story lines
maximum level of heroes is 200
tons of secrets
capturable areas to gain benefits for your alignment
2 choosable alignments brakmarians devils bontarians angels
guilds
team based
battle grounds for pvp only
savable heroes
dungeons to fight powerful monsters for the chance to get powerful items
advanced monster ai for smarter stronger monsters

Videos:
http://www.youtube.com/watch?v=wl_w68__ScQ
screenshots:
bird's eye view of part of the world:
Nazra7

























NOTE: there are alot of custom content, and I do NOT take credit for any custom models, textures ect. except mimimal credit for the bontarian and brakmarian angel and devil wings, only take credit for making those.

All credits should go to thier rightful owners. since I've been working on this map for about a year (long delay times probably a month total) I've lost track of where and who I got the custom content from.

first beta complete beta test will be released when I've completed the world. it will contain no guilds or quests. after I complete the world I'll make the guilds and quests.

EDIT: I can't make this post with diffrent text and stuff becuase for some reason all the buttons at the top of the post editor arent showing up.
 
Last edited:
Level 4
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Jul 25, 2007
Messages
68
Alright, I don't mean to complain but I've worked and worked so hard to make this map, and it has all kinds of stuff you'd never see in any other map, and I can't even get a "oh that sounds like a cool map" or something? You rate some simple dodgeball game 5 stars and something way better doesnt even get any replies? I came here to tell you guys about my map becuase wc3campaignes wasnt intrested in it either!

and don't you even dare say becuase it's not good enough. This map is more work then all your maps put togeather, not to mention way more indepth into things it has to offer. not only is this original, a mmorpg on wc3 hostable on bnet, everything being done with this map is completley original and unique. And I sought to bring you guys something worth while, more then just a 30 minute win or loose simple TD, or hero arena ect.(by the way every hero arena i dled didn't have too much custom content in it and I did download alot of them)

I can't even get people to talk about my map I don't know what I'm doing wrong here, can't even get one measley comment, same on wc3campaigns. thats why I came here I just wanted to see if anyone would be intrested in my map here, butI guess not. fine. I won't stop working on it. I will make this map the best map youve ever seen ( not that it isn't already) if it's the last thing I do, it's not only wc3 EVERYTHING I've ever made on anything no one seemed to intrested in it, well thats not going to happen this time! you know why this always happens to me? Becuase I like to create my own unique content, but when its tooo diffrent for the community to behold, they ignore it.
 
Level 6
Joined
Feb 25, 2005
Messages
230
Hello Nazra

Seems like you've put some good time making this map, cred to that!

I understand if you're upset. One of the most horrible things to expierience is being ignored, as if what you have to say is not worth the time. Its often worse than getting negative response, when someone atleast cares enough to discuss something with you.

But think about what you say. This community has its flaws, but i find it very pleasant, even if I'm honestly not good at all at mapmaking (yet). How long did you wait after your first post before posting this? I had to wait two days before someone answered in my maps thread. And my thread (excuse me if I boast) looks really good. And add the fact that the first time i posted a thread about that map no one replied.

But i didnt give up. I thought about why no one seemed interested, and i came up with new ideas. You say you wont stop working on it. Good! Keep up your work. There can be many reasons to why you havent got any replies yet;

- Everybody hates you (i find that very hard to believe)
- No one likes your type of map (um, WoW seems quite popular)
- No one saw your thread (hardly possible)
- No one had the time to post (... no way)
- Your post was not making people interested (... seems like an alternative)

I'd guess on the last alternative.

Now. Please dont stop mapmaking. But please stop hitting this comunity and its members with comments as these:

Nazra7 said:
You rate some simple dodgeball game 5 stars and something way better doesnt even get any replies?

Yes you can have your own opinion regarding which map is the better one, but others have their opinions aswell.

Nazra7 said:
This map is more work then all your maps put togeather, not to mention way more indepth into things it has to offer

How can you even think about writing that. I mean, you do write it, not just yelling it out before thinking about it.

Nazra7 said:
...everything being done with this map is completley original and unique

and you say you've lost track of the creators of the models?

Nazra7 said:
...but when its tooo diffrent for the community to behold, they ignore it.

Warcraft III is above all else a multiplayer game. A popular map is a map a lot of people like.

A another thing. You complain about no one answering this thread, dling your map or being interested. How many threads have you replied on? These two posts seems like the only you have here.

***
To sum it all up.

Please continue your work on the map.
Edit this thread, making it more pleseant to read, but most important; give more information about your map. You give us the game-type and list alot of things that almost every wc3 map has. Tell us more about the in-depth gameplay...

And do try to be more humble.

Yours truly
Lingon
 
Level 4
Joined
Jul 25, 2007
Messages
68
sorry for the rant, I hadn't been in a very good mood yesterday. I'm not CG, though I doubt (not saying he hasnt becuase I wouldn't know) cg made a complete replica of dofus, with every region, subregion, and almost every monster in dofus. This map is disigned to be a The Dofus game in 3d and real time combat. Sadley I doubt I'll beable to fit everything thats in the real dofus into my map but I'm getting as much as possible.

I just joined hive workshop yesterday, so I haven't got a chance to post any threads yet or reply to any.I'll do some today.
 
Level 6
Joined
May 27, 2007
Messages
186
Let's break your post down.


a very large world
Woup-di-do, I'm making a game with .30 unit scale on a 256x256 map. Very big.

hostable on bnet
So are all maps. So are all.
single player compatable
One of a kind here!
8 players
Good job. Other orpgs have more players. Since you feature boasts 8 players, does that mean that other orpgs are better?
anti pk system
A unit is attacked
Attacking unit is equal to (hero)
order last created unit to stop

Oh my god that was hard.

unique pvp system (just like the one in the real dofus)
Explain.

levelable devil and angel wings
an extra hero. Shocking.

alot of cities, npcs, monsters, and quests
How many?

all custom content, like items, heroes, and spells
'Omg I have to use custom stuff otherwhys my map sucks but if i use custom stuff its AWSOME'

12 heroes to choose ffrom
Some orpgs 50+

customizable heroes and builds
Aren't those the same thing? And how customizable?
3rd person/overhead toggable camera
One of your features is something DEFAULT in warcraft3?!!?

very tough boss secret boss and final boss monsters
Give a monster 30000 extra hp and it'll be hard. Lots of work there.
a unique campaign that you can participate in diffrent story lines
Storyline? How many sides can you take?

maximum level of heroes is 200
Ohh, fancy. Custom game constants data!

tons of secrets
How many? I'm pretty sure you don't have several thousand pounds of secrets.

capturable areas to gain benefits for your alignment
Interesting. Only one on here that is =[

2 choosable alignments brakmarians devils bontarians angels
guilds
I thought your 'unique' storyline had multiple angles to it.
What the storyline probably is: Devils are bad. Angels are good. Angels want bad to go away. Angels attack devils. Devils fight back. Big war now. You decide fate of universe.
team based
Aren't all orpgs.

battle grounds for pvp only
Aren't all orpgs

savable heroes
That's kinda a given for any rpg.

dungeons to fight powerful monsters for the chance to get powerful items
Wow, that's stupid. Everyone wants monsters that die in one hit, no matter what level you are. That's truly a unique feature in your map. Yup.

advanced monster ai for smarter stronger monsters
How advance? Picking all the units in such ans such range and ordering them to go help a fallen monster?




Most of your features are dull and overused. Any other 'unique' ideas you want to share with us?

Welcome to the forums btw. I'll be your constructive-criticism giver for this flight today.
 
Level 35
Joined
Oct 9, 2006
Messages
6,394
Well WindexGlow a bit harsh post there, but his got a point.

Nazra7: Realy you waited for less then a day...but nevermind that, just delete you double post. (Edit button, then delete, then yes delete, then delete)

As far as I can judge from the screenshot you terrain needs alot of improvement. But to get more and better responses: Post many many screenshots (Use attachment or www.picoodle.com as image hosting site, course then pic can be shown in post.)
Tell more, much more about what it is, remember we havent worked on your map for a year :smile: (Thinks that is WindexGlow's meaning)

And also welcome to the hive, we are actualy very friendly and fair here. About terrain, look around on the site for tutorials and others post with terrian to get an idea about nice terrian.
 
Last edited:
Level 4
Joined
Jul 25, 2007
Messages
68
Let's break your post down.
(Windex has no idea how much potential this game has!)
Windex you got it all wrong let me correct you.

Woup-di-do, I'm making a game with .30 unit scale on a 256x256 map. Very big.
Hahaha you make me laugh. My map is twice as big! 480x480


So are all maps. So are all.

this map contains more then any othe rmap would that can be hosted on bnet I asure you.

One of a kind here!
It's ment for multi play but it can be singled

Good job. Other orpgs have more players. Since you feature boasts 8 players, does that mean that other orpgs are better?
This is becuase there has to be players used for bontarian npcs and brakmarian npcs and nuetrel npcs and the monsters have to be used in aplayer, its compatability.

A unit is attacked
Attacking unit is equal to (hero)
order last created unit to stop

Oh my god that was hard.

OMG! you're so simple! the anti pk system works for people who are in neutrel alignment, and who are in the same alignment as you. If you attck some one you do attack them but a nutrel guard will pop out and kill you and send you to jail for 10 minutes. Am I correcting you enogh now? NO I think not.



Explain.
the pvp system works like this: If you're a bontarian a angel and you kill a brakmarian a devil you get 1 honor point every 5 honor points you level in wings making your wings even bigger. there are 10 levels total for each side.
the more rank you have the more powerful pvp items you can use.


an extra hero. Shocking.

hahahahha you still don't get it do you? Your wings are attached to your hero and does not change your unit. making ANY unit beable to use these wings.


How many?

theres about 700+ units so far, and so far there are I think 12 cities I have not counted. and these cities are fairley big size. there are going to be more cities too.


'Omg I have to use custom stuff otherwhys my map sucks but if i use custom stuff its AWSOME'

my map contains dozens of custom units items and spells and ther eiwll be much more.

Some orpgs 50+

there are only 12 playable heroes in dofus but I plan to make unlockable heroes.


Aren't those the same thing? And how customizable?

certain spells you get are only powered by certain attributes, and each class gets there own attributes, you can spend unused attributes points and put them into any attirbute. each hero has thier own best weapon type, has thier own damage hp mp and speed ect. modifiers. weapons and equipment can take a big turn in builds

One of your features is something DEFAULT in warcraft3?!!?
NO! this cemra is designed to be just like ammorpg cemera so you can see the sky and what's in fornt of you for a ways, and overhead is used for if you cant see where you are.


Give a monster 30000 extra hp and it'll be hard. Lots of work there.

not only having high hp but very tactical ai and very strong spells they use to destroy you.

Storyline? How many sides can you take?

you can take so far up to 5 diffrent campaign story lines and there will be more.


Ohh, fancy. Custom game constants data!

oh yeah? try getting to level 200 in 30 minutes like every other map.


How many? I'm pretty sure you don't have several thousand pounds of secrets.

I'm not certain how many secrets there will be but there will be alot I assure you.


Interesting. Only one on here that is =[

Capturable areas so far are only 2 there will be a total of 6, and mayb more if I make it that way


I thought your 'unique' storyline had multiple angles to it.
What the storyline probably is: Devils are bad. Angels are good. Angels want bad to go away. Angels attack devils. Devils fight back. Big war now. You decide fate of universe.

no the devils and angels campaign story is only 2, you dont have to be in alignment to play this game you just need it for pvp.

Aren't all orpgs.


Aren't all orpgs


That's kinda a given for any rpg.

I doubt you save what ou save in my map. items, attributes, hp mp, level, damage, speed modifeir, range modifer, damage modifer, (theres a diffrence between damage and damage modifeir) and gold and lumber.


Wow, that's stupid. Everyone wants monsters that die in one hit, no matter what level you are. That's truly a unique feature in your map. Yup.
heh if thats ture then you're stupid and you only like simple easy games.

How advance? Picking all the units in such ans such range and ordering them to go help a fallen monster?

truely man you got no idea. the monsters will sometimes attack you and run away due to thier intelegence, where they will run is also due to the intelegence, they cast various spells like summoning, knocking you back or down, stuning, slowing, draining, ect. though I will admit I'm having some trouble with the ai. sometimes the monsters dont do what theyre supposed to do, and I'm working on that.



Most of your features are dull and overused. Any other 'unique' ideas you want to share with us?

heh really now?take a look your 'theroies and assumptions are very wrong how dare you insult me and my creation like that!
Welcome to the forums btw. I'll be your constructive-criticism giver for this flight today
 
Level 6
Joined
May 19, 2004
Messages
267
Nazra7:
I partially agree with the others, what is so original with a replica of another game?

You should also try to structure up your post and add more screenshots. Now I'm not here to boast about my own project, but I'd atleast advise you to take a look at how I've structured the post. I'm not saying it's perfect, but it's atleast better than what you currently have.

http://www.hiveworkshop.com/forums/showthread.php?p=296401#post296401
(I just recently posted it at Hive while it's on hold, so there isn't much activity)

I'd suggest you to upload images to some other site as I've found that Hive's attachments sucks badly. The images won't even show if the url's too long (which it seem to be in my case). Anyway, it's very hard to judge the terrain. The image is just an very-zoomed-out pic of the map.

Hopefully more people will be interested in your project. And be more patient.

WindexGlow:
Some of your points are good, but most of them are just stupid assumptions. He just listed some of the features. He never said they were all 1337 H4XX0R good. Though he said the map is original, he didn't point out any specific feature.

12 well balanced and polished heroes is a helluvalot better then 50 crappy heroes with just some blizzard spells with changed names. (not that I can say anything about his map or any that you're comparing it too, but just saying 50 > 12 is just.. fail..)

And wth are you trying to prove with this code? It's just stupid and doesn't even work. If you're gonna be an ass, atleast be it in a proper way.
"A unit is attacked
Attacking unit is equal to (hero)
order last created unit to stop"
 
Level 4
Joined
Jul 25, 2007
Messages
68
thunder eye I don't know how to do that text change thing making stuff bold and diffrent colours I'll work with it a little. please read my post above yours it explains how windex is very wrong about my map

also my heroes only 12 may be more, yes they have all custom spells and alot of them if not all have gui editions, and the spells are very edited by themselves.

also this map isn't about terrain but I guess its an essential, so I'll work on the terrain more after I've got most of the map done
 
Level 6
Joined
May 27, 2007
Messages
186
Let's break your post down.
(Windex has no idea how much potential this game has!)
Windex you got it all wrong let me correct you.
From what I've heard, very little (if any) of your map is orignal. You give us no reason to think that this map has potential.

Woup-di-do, I'm making a game with .30 unit scale on a 256x256 map. Very big.
Hahaha you make me laugh. My map is twice as big! 480x480
I believe I'm wrong, but a .30 unit scale is around 1/3 the size of a normal unit.
That means the map would actually be 768x768 if units were normal size. Btw, maps larger than 256x256 add alot of size (memory wise) along with performance problems on weaker machines.

So are all maps. So are all.
this map contains more then any othe rmap would that can be hosted on bnet I asure you.
I haven't seen 1 reason at all why this would contain more than any other map.

One of a kind here!
It's ment for multi play but it can be singled
Most maps can also!

Good job. Other orpgs have more players. Since you feature boasts 8 players, does that mean that other orpgs are better?
This is becuase there has to be players used for bontarian npcs and brakmarian npcs and nuetrel npcs and the monsters have to be used in aplayer, its compatability.
Isn't compatibility when something can be used for multiple roles? So you need 4 teams for 4 different roles?

OMG! you're so simple! the anti pk system works for people who are in neutrel alignment, and who are in the same alignment as you. If you attck some one you do attack them but a nutrel guard will pop out and kill you and send you to jail for 10 minutes. Am I correcting you enogh now? NO I think not.
Most people can make one of those in an hour with gui. Less with jass. Add an extra 30 minutes onto testing.

Explain.
the pvp system works like this: If you're a bontarian a angel and you kill a brakmarian a devil you get 1 honor point every 5 honor points you level in wings making your wings even bigger. there are 10 levels total for each side.
the more rank you have the more powerful pvp items you can use.
Totally unique feature there. Yup. Never been used before. Totally. Not lying.

hahahahha you still don't get it do you? Your wings are attached to your hero and does not change your unit. making ANY unit beable to use these wings.
Wow, attachments.
Just wow.

theres about 700+ units so far, and so far there are I think 12 cities I have not counted. and these cities are fairley big size. there are going to be more cities too.
And how unique are those units? A different name and different stats, with 5% having a different ability?

'Omg I have to use custom stuff otherwhys my map sucks but if i use custom stuff its AWSOME'

my map contains dozens of custom units items and spells and ther eiwll be much more.
killix orpg has around 300 custom objects, most around 1kb. "I assure you" that they are better, even with their small memory size.

Some orpgs 50+

there are only 12 playable heroes in dofus but I plan to make unlockable heroes.
Good selection there!
Aren't those the same thing? And how customizable?

certain spells you get are only powered by certain attributes, and each class gets there own attributes, you can spend unused attributes points and put them into any attirbute. each hero has thier own best weapon type, has thier own damage hp mp and speed ect. modifiers. weapons and equipment can take a big turn in builds
yet another totally unique idea brought to you none other than: (You guessed it!)

One of your features is something DEFAULT in warcraft3?!!?
NO! this cemra is designed to be just like ammorpg cemera so you can see the sky and what's in fornt of you for a ways, and overhead is used for if you cant see where you are.
Good job. You made something anyone using gui can do in a week. Awesome job.


Give a monster 30000 extra hp and it'll be hard. Lots of work there.

not only having high hp but very tactical ai and very strong spells they use to destroy you.
Make an ai avoid your spells and attacks, jump off walls if needed, throw spells back if possible, use it's own spells when needed (spells deal more damage to the back of the hero), if possible jump on a wall and off of it to get behind you, defend itself, run away, put traps up, ect.
I've seen better ai s than the one I just listed.

Storyline? How many sides can you take?

you can take so far up to 5 diffrent campaign story lines and there will be more.
Shitload there.
Ohh, fancy. Custom game constants data!

oh yeah? try getting to level 200 in 30 minutes like every other map.
I see you've played "footman wars 10000+ fast level" before. Must have been the only map you've played.


How many? I'm pretty sure you don't have several thousand pounds of secrets.

I'm not certain how many secrets there will be but there will be alot I assure you.
Name 5.

Interesting. Only one on here that is =[

Capturable areas so far are only 2 there will be a total of 6, and mayb more if I make it that way
Sense you have a hard time of detecting sarcasm; I was joking when I said it was interesting. It isn't.


I thought your 'unique' storyline had multiple angles to it.
What the storyline probably is: Devils are bad. Angels are good. Angels want bad to go away. Angels attack devils. Devils fight back. Big war now. You decide fate of universe.

no the devils and angels campaign story is only 2, you dont have to be in alignment to play this game you just need it for pvp.
So aren't all orpgs.

That's kinda a given for any rpg.

I doubt you save what ou save in my map. items, attributes, hp mp, level, damage, speed modifeir, range modifer, damage modifer, (theres a diffrence between damage and damage modifeir) and gold and lumber.
Other maps save more. Alot more. Alot better. Alot nicer. Alot safer.


Wow, that's stupid. Everyone wants monsters that die in one hit, no matter what level you are. That's truly a unique feature in your map. Yup.
heh if thats ture then you're stupid and you only like simple easy games.
It's pretty bad when you can't even tell when I'm using sarcasm. :(

How advance? Picking all the units in such ans such range and ordering them to go help a fallen monster?

truely man you got no idea. the monsters will sometimes attack you and run away due to thier intelegence, where they will run is also due to the intelegence, they cast various spells like summoning, knocking you back or down, stuning, slowing, draining, ect. though I will admit I'm having some trouble with the ai. sometimes the monsters dont do what theyre supposed to do, and I'm working on that.
Set (runchance) int/50
If (runchance) is more or equal to (90)
than order (unit) to move to (500 away from (facing unit's direction))

Holy shit that's complex. ._.

heh really now?take a look your 'theroies and assumptions are very wrong how dare you insult me and my creation like that!
I'm pretty sure most people agree with me (maybe not how I worded it). None of your ideas are 'fresh' or 'orignal'. None are. The terrain is crappy, and terrain is often a good standard on how to rate a map.
I'll insult you however I like to, since you're calling our maps incredibly crappy if yours is better.
 
Level 4
Joined
Jul 25, 2007
Messages
68
windex get a life get a job, go work , and stop insulting my projects kid. i'm not arguing with you any further, some thing can't be explained as well as being expeirienced. when I release my map you'll have to see it for yourself. And I'm getting some sscreen shots.
 
Level 6
Joined
May 27, 2007
Messages
186
It's night. Storms might be coming in an hour. Ya, I'm going to head out when my parents would freak.
I donate 2 hours to our local humane society, and donate around 3-4 hours each week to civil air patrol. I'm 15 so I can't get a paying job (worth the money) yet.
You insult our maps, so we can insult yours. Can't wait for the pictures though =]
 
Level 6
Joined
Feb 25, 2005
Messages
230
Well atleast you got the attention you were looking for Nazra :)

Those screenshots look quite good. Very interesting landscapes indeed. What i miss is screenies showing the real gameplay, with many players fighting, or atleast you stomping around with some monsters.

Listen to Thunder_Eye, he is 100% right. Try to use the VB codes to put some structure into your first post, using the "edit button" to rewrite it.

And how is windexglow supposed to know how unique your map is when you dont tell him whats unique. You should have done that in the first post.

I promise ill keep an eye on this thread, and when you update it ill check it out.
 
Level 4
Joined
Jul 25, 2007
Messages
68
I didn't get the basic game play becuase my character on the game was low level. so he couldn't do much, but I've made a few high level characters, I am going to make a preview movie to show you the game play, and some stuff you can do in it becuase I don't think still images are enough to show you. After I make the movie I'll try to re do the first post and I'll post a link to the movie.

but like i said, theres some problems with the ai that I desperatley need to fix, I would like to do that first. It's the problem that you tell a unit to cast spell and they won't cast it...

Code seems just fine, becuase it works for some units and not for others. but when it's not doing what it's supposed to do obviously theres something wrong. Usually I tell the unit to cast the ability on whatever it got attacked by. and other times I tell it to cast when the unit has gets a target. both of these are not working in alot of areas.
 
Level 6
Joined
Feb 25, 2005
Messages
230
go here and ask for help if you need it.

use [trigger]"copy your trigger as text here"[/trigger] to post your triggers (right click on the trigger in the world editor and choose "copy as text").
 
Level 4
Joined
Jul 25, 2007
Messages
68
Well I'd appreciate the help it's just I don't know if anyone could help. See like I said it works for some and not for others even though its basicly the same ttrigger. but I'll go ask.
 
Level 6
Joined
May 27, 2007
Messages
186
The terrain at best is; bland, boring. The only time you ever used hills and the line were in the 'moutains' which were already incredibly crappy. Your cities can be done in 5 minutes, tops.I recommend re-doing our terrain and making it look better. Terrain is often a good scale on what to rate a map.

Btw, it's impossible to add a 'set selected unit) level to 50'?
 
Level 10
Joined
Mar 30, 2007
Messages
447
Freakin hell windex, im not trying to be rude, although im sure you are. But

Stfu you jackass, go crush someone elses hopes on a thread fag. Im not flaming you, im pointing someone who is obviously purposly putting down a potential map maker for leisure.

I think you should re-look at your posts, some of your things make absloutly no sense, heres what i think:

You find nothing smart-mouthed to say, so you just go:

Oh wow, thats great.


Oh wow, thats shitloads.

Stfu and find something better to do. If you think this map is crap, then get lost and stop trying to find bad things to find in the map to complain about.

Welcome to the forums btw. I'll be your constructive-criticism giver for this flight today

Constructive critisim?

Lets all take a look at the wonderful and very useful critisim he has provided us!

So aren't all orpgs.


Set (runchance) int/50
If (runchance) is more or equal to (90)
than order (unit) to move to (500 away from (facing unit's direction))

Holy shit that's complex. ._.


Other maps save more. Alot more. Alot better. Alot nicer. Alot safer.


I see you've played "footman wars 10000+ fast level" before. Must have been the only map you've played.


Good job. You made something anyone using gui can do in a week. Awesome job.

yet another totally unique idea brought to you none other than: (You guessed it!)


I haven't seen 1 reason at all why this would contain more than any other map.


It's night. Storms might be coming in an hour. Ya, I'm going to head out when my parents would freak.
I donate 2 hours to our local humane society, and donate around 3-4 hours each week to civil air patrol. I'm 15 so I can't get a paying job (worth the money) yet.
You insult our maps, so we can insult yours. Can't wait for the pictures though


Wow, attachments.
Just wow.

Most people can make one of those in an hour with gui. Less with jass. Add an extra 30 minutes onto testing


It's pretty bad when you can't even tell when I'm using sarcasm.

Very constructive. I hope you can tell that I'M being sarcastic this time.

Ok, so it might not be EXACTLY as good as he says, and some of the things he is saying MIGHT be exaggerated. But that is no way to express your opinions about it.

My advise is:

Start providing some REAL constructive critisim, or stop posting in this thread.
 
Level 4
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windex I'm going to telly ou this once and once only: Shut up about the terrain. The only thing that needs to be fixed is the shape and texture and I already know this. I cannot and WILL NOT make the terrain look better with more doodads. I'm currently using 6000+ doodads and it will be impossible to make it look more realistic with more doodads due to the 8000 something doodad limitation wc3 world editor has.

Not only that but I do predict the terrain getting less detailed with less doodads becuase I still have 3 other countries to make and they need doodads too. so I'm probably going to have to delete some else wher and make them there.

I would make the map have more doodads if I could but I can't

5 minute cities is becuase the doodad limitation, and I'll work on the shape of the landscape. everything cant be perfect you know.

by the way remember to look at the video I posted on the first post
 
Level 35
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Nazra7 just and update: Your new post is fine, but realy dont let windex opset you. He had a point in the beginning, now it is getting much better. (for describtion jsut remember to make it as ditailed in you other post, and this one, would spare you some arguing.

The doodad limit can be increased (WEU or some other program which allows unlimited doodads) But good terrian can be done with few doodads too if well placed, and fits with tile/height use (also remember cliffs in terrian isnt good)
Maybe you should make a beta realese, then people can test it out them selves. Also was wondering isnt it too few lvls the wings can upgrade? When the game is saveable it should be atleast 30+ or something. Else no other adds then commenting that maybe more then the wings should update...maybe horns, weapons or something...

And dunno if you know but if your having problems with map size, some protection tools decrease size for about 8-10 %.

Good work taking the time to make it, but you can always learn as we all can.
 
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I'm currently using 6000+ doodads and it will be impossible to make it look more realistic with more doodads due to the 8000 something doodad limitation wc3 world editor has.
Newgen jass has a working no limits.

And when I say flat/bland, I mean that most of your terrain looks like you spent no time with it. Just adding hills/depressions can add alot to it.
 
Level 4
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Yeah I know he had apoint and it was wrong for me t say some of the things I did but he doesnt have to make it sound so bad. I don't know how to make unlimited doodads in wc3 world editor disabling world editor limits didnt' work, and I already tried to protect the map and make it smaller with vexs map ptimizer and it made the game crash when you tried to play it in wc3. Also, I tried using vexs systems like better gui, better invintory, monster respawning ect and they all crash the map and I don't know why.
so if you did test it and complain about the monsters respawning in the wrong place or not respawning at all theres nothing more I can do with it unless some one can tell me.
In dofus there are alot of cliff like terrains I wanted my map to be like that too, becuase in dofus theres alot of places like koalak mountains wich uses the terrain to make it maze like . I tried to do this with my map too as much as space would allow me. thats why you see some wierd looking cliffs. I'm not working on my dofus map right now though I'm taking abreak from that to work on my next long drawn out project, Guild Wars arena. so I might not talk about any further update for my dofus map for awhile.

when you save your hero, it does't save your alignment. there are only 10 levels becuase theres only 10 levels of wings in the real dofus and the brakmarian wings have horns on them. so if anyone knew how I could save certain variables with the hero that would be a very valuable information to me as I would love to save everything about your hero I just don't know how if it's possible.
 
Whether you like it or not, Windex is right. Your RPG doesn't sound any better than others.

You're boasting your map, making it look like something revolutionary, like the best thing since sliced bread, when in fact its just sliced bread with clever advertising.

And wtf is the use of wings anyway? Flying? If so, why do you need levels except to fly faster?

And how do you save? You seem to only know basic GUI, so I have to ask, does it even work?
 
Level 4
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the save works it just doesn't save alot of stuff I'd like it to. I'm not learning jass to make maps I make maps just fine with the gui. The wings are to shw you and others what rank you have. I already stated what rank is for before. And you know what? I will work on my dofus map some more becuase I jut thought of something that might make my map revolutionary afterall. I think I have discovered a way to actually make the battle game play tactical. Meaning you move normall out of battle but in battle it's a tile tactic game. I think that would make my map more intresting.

you save by typing -save and load by typing -load simple.
 
Level 10
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you save by typing -save and load by typing -load simple.

Lol... Im not sure thats what he meant, i think he is basicly asking you to post the trigger, because he doesnt believe you know how, and thinks this map is a hoaks.


If this map is as good as you SAY it is, then it should be really good.

But, i dont believe everything, talk is cheap, post us a demo or something.

700+ custom units is bullshit. I definitly dont believe that. Also, that might be a bit much, your load time might be horribly slow.

Try cutting out some things, i think an RPG of this size would be better single player, so you can just make more than one map for the entire RPG, like the Orc bonus campaign did. Allowing you to put as many details as you want on each map.


The wings are to shw you and others what rank you have

So its literarly "Earning your wings". You should add benefits to rank, like commanding units.
 
Level 6
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700+ custom units is bullshit. I definitly dont believe that. Also, that might be a bit much, your load time might be horribly slow.
Actually, I don't doubt this one if he has actually been working on it for a year.

But most of those units will be copied/pasted with a different model and a name.
 
Level 35
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the save works it just doesn't save alot of stuff I'd like it to. I'm not learning jass to make maps I make maps just fine with the gui. The wings are to shw you and others what rank you have. I already stated what rank is for before.
you save by typing -save and load by typing -load simple.

Well there is a hell of save systems out here, which is easy to customize so that wouldnt prove hard to do.

Oh and arabs rang idea is fine, somethig that makes maps worth playing.
Arab and Windex dont be so fast to judge him, course of his idea: That he is making a better map then any other, we all hope to do so and some thinks they did so, there is just some who just write what they think and belive.
 
Level 4
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whatever. you guys dont like it? fine i dont care. it was my first sucssesful map anyway. I guess making it was my learning process into making good maps. seems the real big reson you guys dont like it is becuase of the terrain. you guys care about looks more then gameplay? judging the book by its cover. and the unlimited doodads in wc3 world editor unlimited does NOT work. and if theres any other program out there that does it i seriously think its going to mess up my map and make it crash. everything else does.

doesnt matter im working on my next map. guild wars arena. i hope you guys might like it....

as for my dofus map i see no point in working on it anymore. no one likes it becuase of the terrain. so fine. nothing can be done about it. all i could do it texture it bit more and make little more hills but i guess that wont be enough for you.
 
Level 10
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it was my first sucssesful map anyway

If its succesful, that means its finished. Post the map or a demo so we can try it.

seems the real big reson you guys dont like it is becuase of the terrain. you guys care about looks more then gameplay? judging the book by its cover

Actually thats no where NEAR what we said, wtf is wrong with you? Only windex said one thing about the terrain. Look at the thread and read the posts.

as for my dofus map i see no point in working on it anymore. no one likes it becuase of the terrain. so fine. nothing can be done about it. all i could do it texture it bit more and make little more hills but i guess that wont be enough for you.

No, i like the terrain, like i said, it was WINDEX who said ONE THING about the terrain.

I think your just pussying out because you were bullshitting us the whole time with your amazing map. You make a thread and say its the best in the world then quit because one person said he doesnt like the terrain? Wtf?

I wanted to try this map, but obviously it was a fake, and your finding a reason to chicken out of telling us the truth.

I was actually looking forward to this map a bit.
 
Level 35
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If its succesful, that means its finished. Post the map or a demo so we can try it.
Agree, the best way to judge a map is to play it

Actually thats no where NEAR what we said, wtf is wrong with you? Only windex said one thing about the terrain. Look at the thread and read the posts.
When you say we only comment on terrian, well we cant actualy comment on a gameplay we havent played.....

No, i like the terrain, like i said, it was WINDEX who said ONE THING about the terrain.

Well I commented on it too, but that was only a comment to the first pic he showed which was seen from above, suggesting him to post more and better screenshots.

I think your just pussying out because you were bullshitting us the whole time with your amazing map. You make a thread and say its the best in the world then quit because one person said he doesnt like the terrain? Wtf?

I wanted to try this map, but obviously it was a fake, and your finding a reason to chicken out of telling us the truth.
Arab have somekind of right, maybe I dont realy belive you to make a entire tread and be offended if the map was fake, but realy dont get depressed, you know critic is to get over and use...

I was actually looking forward to this map a bit.

Well, I would have tried it out in order to comment on it, but wouldnt have played it on b-net, while I mostly never play that kind of maps.
 
Level 4
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the game isn't really about original gameplay it's about original theme. being the replica of another game things might not have to be edited so much if its already like it. i cant make it tactical by the way.. it would take way too long.

and what i mean being suscessful, is I mean it's the first map I've made without being simple, short, and buggy. it's the firstmap iv'e made alot of progress in.

if i posted a demo it wont tell you where to go or what to fight... i havent got chance to do that.
 
Level 6
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Owell finishing the first project and then getting beat up because its not as good as you think. It happened to me also. And the reaction of yours was classic:
I dont want to continue you guuuuys are soooo mean :p, just classic^^
I also acted someway like that too.
But that was 3-4 years ago...

Also your idea of a ORPG (MMORPG you cant create this in Wc3) was not the smartest move, a good ORPG will need a hell of a time in everything. And its almost impossible to create a good ORPG alone, atleast i never played only one good ORPG, that had good terrain and good gameplay. But if you know a good one tell me.

So it is not good that you wasted so many years on a project you just give up, but eh whatever if you think it is ok to waste this time. But atleast you became better, and learned something.
 
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well the whole thing made me more advanced in wc3 map making. just spending all that time on making some advanced stuff. Before, when I first started making this map, I didn't even know how to use someting as basic as variables. but now I know how to use variables and all sorts of other stuff. so I do not regret all this time making this map, and I don't care if its good or not. I will never delete it. every time i reformat my pc im going to save it. so that way even if its not too popular I can show people that this is one of the first maps I created. and like a company, their first project is not as good as thier more up to date ones.

and I think making my guild wars map is going to test my skills even further and educate me further in wc3 modding.
 
Level 6
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well the whole thing made me more advanced in wc3 map making. just spending all that time on making some advanced stuff. Before, when I first started making this map, I didn't even know how to use someting as basic as variables. but now I know how to use variables and all sorts of other stuff. so I do not regret all this time making this map, and I don't care if its good or not. I will never delete it. every time i reformat my pc im going to save it. so that way even if its not too popular I can show people that this is one of the first maps I created. and like a company, their first project is not as good as thier more up to date ones.

and I think making my guild wars map is going to test my skills even further and educate me further in wc3 modding.
good luck on your next map =)

Btw, if you read the posts; Newgen jass has a working NoLimits for both doodads and units. Do not use weu.
 
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In your last post you sound like an old wise man (gandalf perhaps?... or dumbledore?... hmm) :).

I will never start on an orpg, for several reasons. Mainly cuz it requires a heck of alot time and its damn hard.

Making an arena is a very good way to develop your mapping skills (mainly triggering). So good luck with your arena! (be sure to figure some ideas out, and then post a small thread about it and hear our opinions, im waiting :) )
 
Level 4
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well did you see my guild wars arena post? it's got everything I plan to do with the map... nd I'm not saying I'll never work on my dofus map again, just not now. ps: windex, sorry for being so short with you.

edit: not knowing jass is the reason why I use weu it has various functions you don't normally get. and it doesnt mess up the map at all unless your trying to do something really extrordinary with it I guess...

besides its help me alot. and its currently helping me in my guild wars arena map.
 
Level 12
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Also your idea of a ORPG (MMORPG you cant create this in Wc3) was not the smartest move, a good ORPG will need a hell of a time in everything. And its almost impossible to create a good ORPG alone, atleast i never played only one good ORPG, that had good terrain and good gameplay. But if you know a good one tell me.

Try http://treklabel.com/tkok/ , Id like to think it excel at both those areas.

And to Nazra7, Dont let this get you down. This happens to us all in the start and you should see every map you make as something better than the last one you made, that way after making enough maps you get something that people enjoy.

Go ahead and play around with the editor as much as you can, challange yourself when it comes to triggering and if it ends up not working. well atleast you know.

And as for the no-limits not working for you. try Grimoire, an enchanted WE that got an no-limit included in its tabs.
http://www.wc3campaigns.net/showthread.php?t=86652&highlight=Grimoire

But my best advice though, is to have fun while you make your maps.
 
Level 6
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Wow Wow Wow This Map Shows Potential Just Cause Some JackAsses Think Otherwise This Map Has Obvious Hard Work Sure the Storyline isnt that original And its Doable by Everywone But Down To it If its So easy Too Make Then Why Didint you Make it And Make it 300x better Hmmmm? Great LOoking Nazra I Just Love It Not That COmpletely Original But Alot of Teh Rpgs You Cant Play Offline So IM Giveing you Cedit For THis COmpletely Keep up the woprk i wanna see a beta within the week!
 
Wow Wow Wow This Map Shows Potential Just Cause Some JackAsses Think Otherwise This Map Has Obvious Hard Work Sure the Storyline isnt that original And its Doable by Everywone But Down To it If its So easy Too Make Then Why Didint you Make it And Make it 300x better Hmmmm? Great LOoking Nazra I Just Love It Not That COmpletely Original But Alot of Teh Rpgs You Cant Play Offline So IM Giveing you Cedit For THis COmpletely Keep up the woprk i wanna see a beta within the week!

Please speak english. This is an english forum, most of us don't understand your moronic gibberish.
 
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hmmm? I understood that just fine. By the way, since I didi spent so much hard work into this map I'll continue working on it... my guild wars arena is going to take just as long to make and is going to be alot harder to make I'll take a break on that map and focus the weak points of my dofus map... Terrain. is there anything else you guys see that should be improved of my map so far?

if not I'll fix the terrain and add in a few quests and release a beta there you can test it and tell me all the flaws of the game and I'll see if i can improve it...

since this map was made with world editor unlimited you'll need to install it to view it in world editor. if you don't use the world editor unlimited functions in your maps it shouldnt effect your maps by just installing it so there shouldnt be any problems.

if you do view it in world editor make sure you take alook at all the triggers. and for the disabled ones those are for either pending of removal or disbaled for upgrading. just havent had the time to do it yet.
 
Level 8
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Please speak english. This is an english forum, most of us don't understand your moronic gibberish.

And Nazra's english isn't bad? Why don't you look at his he type slik ethi s
and Nazra not to ruin your fun Editing a map made just adding you name and a new few things. And windex i think it was said that gaining rank and when you have enough rank you can get pvp items hmm sounds familiar... WoW maybe? Bosserteddys ragos rpg pvp map? just dropped in to let you know.
And If what your saying about your map IS true and its awesome well ill give more credit to Doofus you say? then yourself
 
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MY english isn't bad my keyboard just sucks. and I'm not the best typer.

In WoW there isn't a great way to display your rank... wow it says your rank above your head real cool. My map displays your devil wings or angel wings and with higher rank the wings get bigger. that was the main aspect in your rank is able to display it in a cool way. other then getting powerful pvp items.
and my map does display the wings on your character correctly with one exception... for some reason the level 2 bonta wings don't work and the level 9 and 10 brakmar wings don't work. I'll try to come up with a solution for those after my beta test.

and by the way, before you say it by bigger I don't mean scaled. I actually mean abigger diffrent model. that has way more look to it.
 
Level 8
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In WoW there isn't a great way to display your rank... wow it says your rank above your head real cool.

Humm? good ways to display your rank in wow is hmm set items? the pvp set items those stand out PRETTY good and another way to show your rank would be DESTROYING players with your awesome gear that you have to work hard on im guessing your ranks will take MAYBE after you hit highest level im guessing 1-3 remakes of the game?
 
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