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- Sep 28, 2004
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(5v5) Battle of Crystalvale (New Fast-Paced AoS) Open Beta!
Map Name:
Battle of Crystalvale
Map Version:
BoC Open Beta01b
Change Log:
BoC Open Beta01b Changes:
- Map name changed to BoC (Battle of Crystalevale).
- More items added!
BoCP Beta05s Changes:
- New Terrain for NPC vendors.
- Asthetic changes.
- 10% of the Items are Implemented.
- All heroes unlocked!
- Stalker now reveal herself when attacking while in Shadow Dance, but still count as stealth.
- Gladiator's Aura of Might icon changed.
- Basic upgrades added at the base.
BoCP Beta05j Changes:
- Fix an error where summoning a jungle type mob will crash the game.
- Executioner name changed to Fire Lord.
BoCP Beta05i Changes:
- Added Time Bomb count down floating text.
- Time Bomb mana and cooldown increased.
- Various minor fixes.
BoCP Beta05h Changes:
- New Hero Available: Destroyer (Horde).
- Various minor fixes.
BoCP Beta05e Changes:
- Stalker's (Horde) Shadow Dance will now correctly remove stealth if the caster die in stealth form.
- Corrected Stalker's (Horde) Find Weakness description.
BoCP Beta05d Changes:
- Dizzyness (Illusionist) removed, replace with Hex.
- Voodoo Aura (Illusionist) removed, replace with Illusion Weapon.
- New Hero Available: Stalker (Horde)
- Cursed Dimension (Illusionist) buffed.
- Fix soul text so that now it only shows to the owner of soul.
- Assassin now will break stealth when attacking or casts spells.
- Other various minor fixes.
BoCP Beta05b Changes:
- Shadow Walk (Rogue) does damage now.
- Revive system reworked.
- Credits added for map testers.
- Soul (after death) will always be invulnerable now, but has a 40second expiration timer.
- Chemical Rage (Alchemist) mana increase from 25 to 100.
- Oops! (Alchemist) now work when the alchemist is in Chemical Rage form.
- Corrected Duplicate (Illusionist) duration text.
- Voodoo Aura Rank 3 (Illusionist) is now working properly.
- Soul is now automatically selected after a hero death.
- New Hero Class Description at the Optional Info.
- Everyone gets half of the gold reward if one of your ally killed an enemy hero or structure. (Eg: A unit killed a Hero for 100g, everyone else will get 50g.)
Test Purpose:
Heroes and spells, and overall gameplay with the cap system.
Game Play:
- Fast paced AoS style game play with "Team Fortress 2" Cap point system implemented.
- Each side has 17 unique heroes with 5 different abilities each.
- Max level is 15.
Features:
- Fast Gameplay
- Cap Point (Which summon additional troops)
- New Revive System (After dying, you get a soul, you can move the soul back to the base for less ressurection time)
- 34 Unique Heroes, each with 5 different abilities (Custom Made)
Hero Choices:
There are 5 types of classes implemented.
- Demolisher
- Hero Killer
- Support
- Tank
- Healer
*Some hero are meant to destroy buildings, some are tanks, if a team with good heroes combination will get a much smoother experience.
Items:
*Currently not implemented yet, only temporary items are in. Full items will come in a future build.
Cap System:
The more people standing on the point, the faster it countdowns. If the number of your team and enemy is same on the point, the point will tick back to whoever it belongs to. (Same as Team Fortress 2)
Below are some screens taken from the editor:
Bird View 1:
Bird View 2:
Bird View 3:
Alliance Base View:
Horde Base View:
Gameplay Pics:
*I will be on US East Testing, anyone who is interested can join BoCP channel
Feedbacks/Comments:
Have fun Testing! Any Feedbacks or Comments are welcomed. Best test with full house of 10 players, 5v5.
Map Name:
Battle of Crystalvale
Map Version:
BoC Open Beta01b
Change Log:
BoC Open Beta01b Changes:
- Map name changed to BoC (Battle of Crystalevale).
- More items added!
BoCP Beta05s Changes:
- New Terrain for NPC vendors.
- Asthetic changes.
- 10% of the Items are Implemented.
- All heroes unlocked!
- Stalker now reveal herself when attacking while in Shadow Dance, but still count as stealth.
- Gladiator's Aura of Might icon changed.
- Basic upgrades added at the base.
BoCP Beta05j Changes:
- Fix an error where summoning a jungle type mob will crash the game.
- Executioner name changed to Fire Lord.
BoCP Beta05i Changes:
- Added Time Bomb count down floating text.
- Time Bomb mana and cooldown increased.
- Various minor fixes.
BoCP Beta05h Changes:
- New Hero Available: Destroyer (Horde).
- Various minor fixes.
BoCP Beta05e Changes:
- Stalker's (Horde) Shadow Dance will now correctly remove stealth if the caster die in stealth form.
- Corrected Stalker's (Horde) Find Weakness description.
BoCP Beta05d Changes:
- Dizzyness (Illusionist) removed, replace with Hex.
- Voodoo Aura (Illusionist) removed, replace with Illusion Weapon.
- New Hero Available: Stalker (Horde)
- Cursed Dimension (Illusionist) buffed.
- Fix soul text so that now it only shows to the owner of soul.
- Assassin now will break stealth when attacking or casts spells.
- Other various minor fixes.
BoCP Beta05b Changes:
- Shadow Walk (Rogue) does damage now.
- Revive system reworked.
- Credits added for map testers.
- Soul (after death) will always be invulnerable now, but has a 40second expiration timer.
- Chemical Rage (Alchemist) mana increase from 25 to 100.
- Oops! (Alchemist) now work when the alchemist is in Chemical Rage form.
- Corrected Duplicate (Illusionist) duration text.
- Voodoo Aura Rank 3 (Illusionist) is now working properly.
- Soul is now automatically selected after a hero death.
- New Hero Class Description at the Optional Info.
- Everyone gets half of the gold reward if one of your ally killed an enemy hero or structure. (Eg: A unit killed a Hero for 100g, everyone else will get 50g.)
Test Purpose:
Heroes and spells, and overall gameplay with the cap system.
Game Play:
- Fast paced AoS style game play with "Team Fortress 2" Cap point system implemented.
- Each side has 17 unique heroes with 5 different abilities each.
- Max level is 15.
Features:
- Fast Gameplay
- Cap Point (Which summon additional troops)
- New Revive System (After dying, you get a soul, you can move the soul back to the base for less ressurection time)
- 34 Unique Heroes, each with 5 different abilities (Custom Made)
Hero Choices:
There are 5 types of classes implemented.
- Demolisher
- Hero Killer
- Support
- Tank
- Healer
*Some hero are meant to destroy buildings, some are tanks, if a team with good heroes combination will get a much smoother experience.
Items:
*Currently not implemented yet, only temporary items are in. Full items will come in a future build.
Cap System:
The more people standing on the point, the faster it countdowns. If the number of your team and enemy is same on the point, the point will tick back to whoever it belongs to. (Same as Team Fortress 2)
Below are some screens taken from the editor:
Bird View 1:
Bird View 2:
Bird View 3:
Alliance Base View:
Horde Base View:
Gameplay Pics:
*I will be on US East Testing, anyone who is interested can join BoCP channel
Feedbacks/Comments:
Have fun Testing! Any Feedbacks or Comments are welcomed. Best test with full house of 10 players, 5v5.
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