- Joined
- Oct 12, 2011
- Messages
- 3,449
Dear modelling experts,
A while ago I took some times to learn a bit about animating. I've learned rigging and making a simple stand animation (yay). However I still got some questions about it.
First, is (bone) skinning part of rigging? Or are they two different parts?
Second, is there some kind of bone naming conventions? You know, like, this bone should be named "a" and that bone should be named "b"? Just take a look at my bone naming. Is it proper?
(sorry I'm too lazy to open 3ds max, too long to load)
Or does it even matter?
Third, about vertices weights (skinning). I read a lot blinkboy's animating tutorial. It says something like "In warcraft 3, a vertex affected by different bones should have equal weights". But the problem is, in the model I tried to rig, there are certain vertices which are affected by 3 (three) different bones. So, those vertices should weighs around 0,333 right? However, 3ds max doesn't allow me to input such values (I couldn't make those equal) because if I input 0,333 in a cell, the other two cells are automatically re-calculated (become not 0.333). So, how can I fix it? Or is it even a problem?

A while ago I took some times to learn a bit about animating. I've learned rigging and making a simple stand animation (yay). However I still got some questions about it.
First, is (bone) skinning part of rigging? Or are they two different parts?
Second, is there some kind of bone naming conventions? You know, like, this bone should be named "a" and that bone should be named "b"? Just take a look at my bone naming. Is it proper?

Or does it even matter?
Third, about vertices weights (skinning). I read a lot blinkboy's animating tutorial. It says something like "In warcraft 3, a vertex affected by different bones should have equal weights". But the problem is, in the model I tried to rig, there are certain vertices which are affected by 3 (three) different bones. So, those vertices should weighs around 0,333 right? However, 3ds max doesn't allow me to input such values (I couldn't make those equal) because if I input 0,333 in a cell, the other two cells are automatically re-calculated (become not 0.333). So, how can I fix it? Or is it even a problem?
