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- Mar 21, 2016
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Hello,
The goal of this tutorial is to make Blizzard's 3D opening screens and campaign screens fit for 16:9 resolutions (tested in 1280x768). (see comparisons the in attached images)
This works with any WC3 version. It is not perfect, but I hope it will encourage people to discover perfect values for 16:9 and 16:10 aspect ratios. I also hope someone will develop a program to automate the many steps described below.
Tools used:
Instructions:
The values below were found through trial and error (=> weeks of painful work!)
Reign of Chaos: values for "Scale" (and for "Movement" if necessary) :
BlizzardLogo.mdl
??? (is it used anywhere ?)
WarCraftIIILogo.mdl
x : 1.25
MainMenu3d.mdl
x : 0.75
CampaignWarCraftIIILogo.mdl
??? (is it used anywhere ?)
HumanCampaign3D.mdl
y : 1.25 (and movement = 45 for Y) (fit, but not satisfying imho)
NightElfCampaign3D.mdl
x : 0.75 (and movement = 20 for X)
OrcCampaign3D.mdl
x : 0.75
TutorialCampaign3D.mdl (note : light emitter issue ; unfixable ?)
x : 0.75
UndeadCampaign3D.mdl
y : 1.25 (and movement = 40 for Y)
z : 1.10 (and movement = 60 for Z)
The Frozen Throne: values for "Scale" (and for "Movement" if necessary) :
MainMenu3d_exp.mdl
x : 0.8
MainMenu3d_Beta.mdl
??? (is it used anywhere ?)
WarCraftIIILogo_exp.mdl
x : 1.25
WarCraftIIILogo_expbeta.mdl
??? (is it used anywhere ?)
Alliance_Exp.mdl
x : 0.75
NightElf_Exp.mdl
x : 0.8
Orc_Exp.mdl
y : 1.3 (and movement = 30 for Y - necessary for the scroll ; not satisfying)
z : 0.9
Undead3D_Exp.mdl
x : 0.8 (and movement = 80 for X)
I believe such tweaks can be used for ArthasIllidanFight.mdx. But Geoset Translation 1.04 does not seem to be able to fully edit the suitable values.
Have fun and experiment with your own values.
The goal of this tutorial is to make Blizzard's 3D opening screens and campaign screens fit for 16:9 resolutions (tested in 1280x768). (see comparisons the in attached images)
This works with any WC3 version. It is not perfect, but I hope it will encourage people to discover perfect values for 16:9 and 16:10 aspect ratios. I also hope someone will develop a program to automate the many steps described below.
Tools used:
- Ladik's MPQ Editor
- MDLXconv 1.04 (unofficial update by ProFeT) - originally developed by Guesst
- Geoset Translation 1.04 - by Oinkerwinkle
Instructions:
- Using Ladik's MPQ Editor, extract the necessary mdx files from your war3.mpq and war3x.mpq, preserving the folder structure. The folder structure goes into your installed WC3 folder.
RoC's opening screen is located in UI/Glues/Mainmenu/MainMenu3D
RoC's title logos are located in UI/Glues/Mainmenu/WarCraftIIILogo
RoC's 3D campaign screens are located in UI/Glues/SinglePlayer/****Campaign3D
TFT's opening screen is located in UI/Glues/Mainmenu/MainMenu3D_exp
TFT's title logos are located in UI/Glues/Mainmenu/WarCraftIIILogo_exp
TFT's 3D campaign screens are located in UI/Glues/SinglePlayer/****_Exp
- Using MDLXconv, convert each MDX into MDL format
- Using Geoset Translation 1.04, for each MDL file, apply the values provided below for "Scale" (and also sometimes for "Movement")
- When this is done, convert your modified MDL back to MDX format using MDLXconv 1.04
- The modified MDX goes into the proper folder structure in your installed WC3 directory, no name must be changed
- Finally, if not done already, edit the registry to allow local files.
http://www.hiveworkshop.com/forums/...d1426519868-warcraft-3-hq-allowlocalfiles.zip
You can view a guide here.
- Launch the Game, and select a 16:9 resolution
(I personally use 1280x768, which is pretty close to 1280x720)
- Enjoy
The values below were found through trial and error (=> weeks of painful work!)
Reign of Chaos: values for "Scale" (and for "Movement" if necessary) :
BlizzardLogo.mdl
??? (is it used anywhere ?)
WarCraftIIILogo.mdl
x : 1.25
MainMenu3d.mdl
x : 0.75
CampaignWarCraftIIILogo.mdl
??? (is it used anywhere ?)
HumanCampaign3D.mdl
y : 1.25 (and movement = 45 for Y) (fit, but not satisfying imho)
NightElfCampaign3D.mdl
x : 0.75 (and movement = 20 for X)
OrcCampaign3D.mdl
x : 0.75
TutorialCampaign3D.mdl (note : light emitter issue ; unfixable ?)
x : 0.75
UndeadCampaign3D.mdl
y : 1.25 (and movement = 40 for Y)
z : 1.10 (and movement = 60 for Z)
The Frozen Throne: values for "Scale" (and for "Movement" if necessary) :
MainMenu3d_exp.mdl
x : 0.8
MainMenu3d_Beta.mdl
??? (is it used anywhere ?)
WarCraftIIILogo_exp.mdl
x : 1.25
WarCraftIIILogo_expbeta.mdl
??? (is it used anywhere ?)
Alliance_Exp.mdl
x : 0.75
NightElf_Exp.mdl
x : 0.8
Orc_Exp.mdl
y : 1.3 (and movement = 30 for Y - necessary for the scroll ; not satisfying)
z : 0.9
Undead3D_Exp.mdl
x : 0.8 (and movement = 80 for X)
I believe such tweaks can be used for ArthasIllidanFight.mdx. But Geoset Translation 1.04 does not seem to be able to fully edit the suitable values.
Have fun and experiment with your own values.
Attachments
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