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21:33, 14th Mar 2011
anarchianbedlam: Small, simple, works ingame and might be useful.
approved
anarchianbedlam: Small, simple, works ingame and might be useful.
approved
(3 ratings)
if I were you, I would make a barrel instead, with piles of TNT next to it, and keep that ''meter'' it's an awesome idea![]()
Champara Bros said:Set Art Special of your custom unit to Objects\Spawnmodels\Other\NeutralBuildingExplosion\NeutralBuildingExplosion.mdl
Can't you just make the model use it as an event object? It would play automatically then and make it easier for the mapper.
Looks ok for a good Goblin trap or prank, but I agree with Mr. Goblin's idea to make it a barrel bomb, but yeah useful as well.
Yeah I will do it after school and maybe add a fuse instead of the clock.![]()
Yeah I tried that, but when unit dies it will use the model stated in Art-Special.
And it has event object(SPN and UBR). You just need to look.![]()
Well in that case you wont need to set the Art Special since it already has the objects. Art special only only applies if a unit is killed by an artillery missile.
I know but when unit times out in Pocket Factory ability it uses art special. Just do as I say. I know what I am talkig about and I am not noob.![]()
Oh... well that part I didn't know.
Sorry if I insulted you.
if I were you, I would make a barrel instead, with piles of TNT next to it, and keep that ''meter'' it's an awesome idea![]()
I have to agree with previous made comments, the numbers seem to be a little too high tech, however The dial seems to be ok. If you take out the numbers not only will it seem more realistic, but people can use...