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i think what you mean is turn on - off ?then disable the 3rd person view when -1st is typed and disable 1st person view when -3rd is typed.
Im not really sure what u want from a question like that ?
cam1

Events


Player - Player 1 (Red) types a chat message containing 1st as An exact match

Conditions

Actions


Trigger - Turn on 1st <gen>


Trigger - Turn off 3rd <gen>
cam2

Events


Player - Player 1 (Red) types a chat message containing 3rd as An exact match

Conditions

Actions


Trigger - Turn on 3rd <gen>


Trigger - Turn off 1st <gen>
Yes,Ima use trigger to turn off/on for camera view,here how I'm doing. Event..unit type 1st as an exact match/action..lock camera target to triggering player.dats for 1st..n for 3rd Is also the Same...it work but when I'm on the 3rd person view,n I when I type 1st,it doesn't change back to 1st person...
Camera - Lock camera target for Player 1 (Red) to (Triggering unit), offset by (0.00, 0.00) using Default rotation
Camera - Reset camera for Player 1 (Red) to standard game-view over 0.00 seconds
so that statement is wrong after all :\you can't merge them, they can collide if merged.