Er, if you were expecting cup then you have my apologies.
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Red Soul
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Events
- Unit - A unit Dies
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Conditions
- (Owner of (Triggering unit)) Equal to Player 1 (Red)
- ((Triggering unit) is A Hero) Equal to True
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Actions
- Set DyingHero[1] = (Dying unit)
- Item - Create Heroic Soul at (Position of (Triggering unit))
- Set Player_SoulStone[1] = (Last dropped item)
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Events
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Paladins Ressurection
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Events
- Unit - A unit Starts the effect of an ability
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Conditions
- (Ability being cast) Equal to Resurrection
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Actions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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If - Conditions
- Player_SoulStone[1] Equal to (Target item of ability being cast)
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Then - Actions
- Hero - Instantly revive DyingHero[1] at (Position of (Triggering unit)), Show revival graphics
- Item - Remove Player_SoulStone[1]
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Else - Actions
- Do nothing
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If - Conditions
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If (All Conditions are True) then do (Then Actions) else do (Else Actions)
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Events