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- Jul 19, 2006
- Messages
- 2,307
Emeralda
and
the
soldiers
and
the
soldiers
Storyline:
Emeralda... the land of the Fey. It's a beautiful and resourceful eden. It's natural inhabitants are all peaceful creatures and Fey. But, the other greedy factions did not forget that this plentiful area was not heavily protected as fairies are not a warful species. After the other factions realized they were there and defenseless, at about the third century of their development, they attacked. Emeralda was slowly taken apart, flowers and animals torn apart, fairies slaughtered, and riches plundered. But, none of them could find the sacred core. "The Core of Beliefs," the capital of Emeralda, the capital of the Feylands. But, in the fifth century, Emeralda was almost completely destroyed, and the fairies had to give way to their secret location, so the other factoins would not decimate it further. The factions agreed, but then they turned on them, slaughtering all of the fairies. Then, the soldiers were all in the Core of Beliefs, and they all were celebrating their conquests finally achieved. But, now the most brutal and frightful fight awaited them all...
Summary:
In the land of Emeralda, soldiers from the dark and light kingdoms are gathering, in celebration of eachothers' great conquests finally achieved. They have entered Emeralda's sacred core, but now the most frightful and brutal fight awaits them both.
Gameplay:
Emeralda and the Soldiers is a strategy arena. You might think "Footmen Frenzy... again *bleh*!." Well, I'm here to tell you differently. In this map, you have a maximum of about 30 soldiers, and then you combo those units with others that you train. With this amount of strategy, there are also several heroes to choose from. All of which have JASS and GUI triggered spells. Not only that, but you will not recognise many items that you see, they're color scheme is something that no other map has ever done before. Even items that summon or deal damage are completely triggered. For instance, there is a grenade spell that uses bouncing physics.
Fan Fiction:
In the first days of Emeralda's forming, several heroes stood and watched as the beautiful trees and castles sprouted out of mere seeds in the ground. As the heroes watched, they were appalled at how much sprouted in a few seconds, and how it took them years to make such a beautiful garden. So, taking one seed shouldn't be a problem. their minds fluttered with selfish ideas. At last, they hurried in, one after another, dozens of them, slaughtering the Fey that resisted, they took all of the seeds they could find. After a few months, most of the seeds had been planted, and wars began in a struggle for seeds. They couldn't have done worse to they Fey, who were making a large army of fairies and Unicorns. As they marched toward the heroes and their armies, they were stricken with fear, their shear numbers and formations made them uneasy. The Humans, Orcs, Elves, and Skeletal Abominations took them by force, claiming heads as small trophies. The Unicorns were completely extinct at the end of the battle... but the Core of Beliefs was slowly resurrecting them, and a very gradual struggle would last until every seed was plucked.
Prior to the battle, the Fey had already thought out a plan. The Heroes and the Invaders set in to take the seeds and chop down the beautiful cherry trees, but, the seeds were cast with a single curse. A curse that would send all of them into exile and chaos, they were cursed to only be able to pick the seeds when there was only one faction left, and that that faction would be the worthy and would be able to rebuild Emeralda and their own kingdom with the seeds very easily.
Update Log:
-Added Storyline
-Added Summary
-Added Gameplay
-Added Item - Potion of Health
-Added Item - Potion of Greater Health
-Added Item - Potion of Mana
-Added Item - Potion of Greater Mana
-Added Item - Boomer
-Added Item - Scroll of Animate Dead
-Added Item - Scroll of Town Portal
-Added Item - Wand of Divine Blinking
-Added Item - Orb of Darkness
-Added Update Log
-Added Hero - Blood Mage
-Added Item - Dagger of Escape
-Added Item - Vampiric Potion
-Added Hero - Arch Mage
-Added News - Blood Mage Information
-Added News - Arch Mage Information
-Added News Section
-Added Hero - Dread Lord
-Added Hero - Warden
-Added News - Warden Information
-Added News - Terrain is 1/4 completed
-Added Screenshots Section
-Added News - Screenshots Section Added
-Added Hero - Tinker
-Added News - Tinker Information
-Added News - Blood Mage Full Bio
-Added News - Arch Mage Full Bio
-Added News - Dread Lord Full Bio
-Added News - Warden Full Bio
-Added News - Tinker Full Bio
-Added Screenshot - Formation
-Added Screenshot - Fey Bridge
-Added Screenshot - Store
-Added Screenshot - Center Combat
-Added Fan Fiction Section
-Added News - New Fan Fiction
News Section:
Blood Mage Information!
The Blood Mage is a hero that we put into the game because it is strategically perfect, it includes all of the elements a hero needs to be useful in an open strategy arena such as this. We are discontinuing most of the normal heroes, and are including only the best melee heroes in the game.
Arch Mage Information!
The Arch Mage does to the map what a sensible commander does to the battlefield - he brings justice and order. With his abilities you can see lives being saved with healing, and lives being taken away with abilities similar to bombardments. The Arch Mage is a great addition to Emeralda and I hope you all think so too.
Dread Lord Information!
The Dread Lord is a classical hero that brings innovation and domination to the game. His abilities are strategical and diabolical at the same time. The Dread Lord has been brought to the field with some updated models and balancing. For instance, the Inferno will no longer be green - it is now pink!
Warden Information!
The Warden is a very powerful hero, her abilities make her shine bright like a star. She is swift and movable, her blink ability is a large boost that lets her go where no other hero can without maybe buying an expensive item, and a more expensive one to have it permentantly. You'll see that with this hero you can instantly go where no other hero can. This swift assassin makes the cut as one of the few melee heroes left in the game.
Tinker Information!
Mechanical genius. His abilities make him a power house, he can turn into a tank, create an army, and be a powerful leader at the same time! His passive abilities - both his tank's and his normal's are some of the best of any heroes in the game. He is terrific for testing, and he will be terrific for playing as well.
Blood Mage Full Bio!
Added the official background story to the Blood Mage hero to it a bigger "elven" feel. Also added a large concept art piece - made by Blizzard.
Arch Mage Full Bio!
Added the official background story to the Arch Mage hero to igive you the magical side. Also added a large concept art piece - made by Blizzard.
Dread Lord Full Bio!
Added the official background story for the Dread Lord hero, now you get to see it's evil dark side as well. Also added a large concept art piece - made by Blizzard.
Warden Full Bio!
Now you can read up on this stealthy assassin and see the art on which it was based. A good read and see!
Tinker Full Bio!
A compliment to Blizzard for such a good Background Story, check out the Tinker's Full Bio now!
Items:
Potion of Health:
Heals 250 health points when used.
Icon:
Potion of Greater Health:
Heals 500 health points when used.
Icon:
Potion of Mana:
Regains 150 mana points when used.
Icon:
Potion of Greater Mana:
Regains 300 mana points when used.
Icon:
Boomer:
Throws an explosive and bouncy flask that deals 500 damage in an area around impact.
Icon:
Scroll of Animate Dead:
Raises 6 nearby dead units to fight for 40 seconds.
Icon:
Scroll of Town Portal:
Teleports the Hero and any of its nearby troops to a target friendly town hall.
Icon:
Wand of Divine Blinking:
Teleports the hero a short distance. Has 10 charges.
Icon:
Orb of Darkness:
Adds 5 bonus damage to the attack of a Hero when carried. The Hero's attack also becomes ranged and will create a Dark Minion when it is the killing blow on a target enemy unit. The Dark Minion lasts 80 seconds.
Icon:
Dagger of Escape:
Allows the Hero to teleport a short distance.
Icon:
Vampiric Potion:
Adds 12 bonus damage and a life-stealing attack to the Hero. Lasts 20 seconds.
Icon:
Heroes:
Blood Mage:
Mystical Hero, adept at controlling magic and ranged assaults. Can learn Flame Strike, Banish, Siphon Mana and Phoenix.
Icon:
The Blood Mage is a hero that we put into the game because it is strategically perfect, it includes all of the elements a hero needs to be useful in an open strategy arena such as this. We are discontinuing most of the normal heroes, and are including only the best melee heroes in the game. (Section Added to News!)
Background Story:
Many of the stoic high elves, reeling from the loss of their ancient homeland, Quel'Thalas, have given in to their hatred and despair and embraced the dark side of their magical natures. Calling themselves 'Blood Elves' - these cold hearted refugees seek to expand their remaining magical powers at any cost - even if it means courting the infernal powers of the Burning Legion! Though still loyal to the Alliance, the Blood Elves' passions will lead them not only to the highest pinnacles of power, but to the darkest depths of madness.
Arch Mage:
Mystical Hero, adept at ranged assaults. Can learn Blizzard, Summon Water Elemental, Brilliance Aura and Mass Teleport.
Icon:
The Arch Mage does to the map what a sensible commander does to the battlefield - he brings justice and order. With his abilities you can see lives being saved with healing, and lives being taken away with abilities similar to bombardments. The Arch Mage is a great addition to Emeralda and I hope you all think so too. (Section Added to News!)
Background Story:
Hailing from the magical kingdom of Dalaran, the Archmagi represent the pinnacle of magical power. Weaving their intricate enchantments, these crotchety old wizards are called upon to defend humanity with all the magical powers at their disposal. Mounted atop their trusty steeds, the Archmagi brandish ancient staves that serve to channel their fierce energies in battle. Though gruff and slightly aloof, these experienced wizards are a heartening sight upon any battlefield where the fate of humanity lies in peril.
Dread Lord:
Cunning Hero, adept at controlling combat. Can learn Carrion Swarm, Sleep, Vampiric Aura, and Inferno.
Icon:
The Dread Lord is a classical hero that brings innovation and domination to the game. His abilities are strategical and diabolical at the same time. The Dread Lord has been brought to the field with some updated models and balancing. For instance, the Inferno will no longer be green - it is now pink! (Section Added to News!)
Background Story:
Dread Lords are incredibly powerful demons who wield the powers of darkness and mental domination. These cunning, malefic beings once served as the demon Kil'jaeden's most trusted lieutenants. Yet, at Kil'jaeden's request, the vampiric Dread Lords were sent to watch over the Lich King Ner'zhul, and ensure that he carried out his orders to sow chaos in the mortal world. Though Dread Lords have been known to revel in the gore of single combat, they generally prefer to manipulate and beguile their enemies from the shadows.
Warden:
Cunning Hero, adept at entering and escaping combat. Can learn Blink, Fan of Knives, Shadow Strike and Vengeance.
Icon:
The Warden is a very powerful hero, her abilities make her shine bright like a star. She is swift and movable, her blink ability is a large boost that lets her go where no other hero can without maybe buying an expensive item, and a more expensive one to have it permentantly. You'll see that with this hero you can instantly go where no other hero can. This swift assassin makes the cut as one of the few melee heroes left in the game. (Section Added to News!)
Background Story:
The mysterious wardens serve as the night elves' special police force in Kalimdor. Set apart from the militant Sentinels, wardens are usually employed as jailors, assassins, and bounty hunters. When loosed upon escaped criminals, wardens employ a number of supernatural powers that enable them to recapture their prey and mete out the night elves' justice. Wardens have a line of sight teleport ability called "blink," which they can use to outmaneuver even the quickest of foes.
Tinker:
Cunning Hero, exceptional at disrupting battles and enduring damage. Can learn Pocket Factory, Cluster Rockets, Engineering Upgrade and Robo-Goblin.
Icon:
Mechanical genius. His abilities make him a power house, he can turn into a tank, create an army, and be a powerful leader at the same time! His passive abilities - both his tank's and his normal's are some of the best of any heroes in the game. He is terrific for testing, and he will be terrific for playing as well. (Section Added to News!)
Background Story:
Goblins are known for their mechanical expertise and clever, though sometimes peculiar, inventions, and the Tinker is certainly no exception. With his Claw-Pack/Hammer-Tank combo, the Tinker's ingenuity is undeniable. Though his parts may sometimes fail and the occasional explosion does occur, the spirit and enthusiasm of this Hero are never diminished. There truly is more to the Goblin Tinker than meets the eye!
Dark Makura:
Magestic hero, exceptional at stalking and survival. can learn Voltage Aura, Creeping Walk, Invulnerability, and Carrion Metamorphis.
Icon:
STILL IN DEVELOPMENT
Background Story:
The Dark Makura comes from a demented swamp in the Sunken Ruins of Mazelbee. Their kind is not not extinct, but is rarer then any other creature in Mazelbee. It can transform itself to look like a Carrion-like creature, so it can hide in enemy armies and reveal itself when needed. The Dark Makura are also causins of the normal Makura, who are lobster-like creatures.
Model Picture:
Concept Art Section:
Blood Mage, 10/10 SM Rating:
Warden. 9/10 SM Rating:
Dark Makura. 10/10 SM Rating:
Screenshot Section:
(All screenshots are attachments to this post!)
Attachments
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