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(11)Doom Chronicle

Submitted by Zucth
This bundle is marked as awaiting update. A staff member has requested changes to it before it can be approved.
(11)Doom Chronicle V1.01
Player Suggest: FFA, 4v4, your choice
Map Creator: Zucth

Map Description:
This island was once a meteor hole. A hundred years later, it start to become a normal freeze island. It lived near north pole.

Neutral Building:
22 Expansion Goldmines (Main-18500, Expansion-14500)
1 Tavern
22 random
-the close one have this followed neutral building pool.
gobmerc
goblab
tavern
market
insert with 4 merc randomise
-Icecrown Glacier
-Asvenhale
-Barren
-Felwood

-Mid roulette neutral building
mana fountain
health fountain
gobmerc
marketplace
dragon roost (blue)


Creep Camp:
22 Green
44 Orange (-11 start base)
11 Red

Information:
-expansion outside the ring, make it easy to protect (?)
-all the neutral building are random, so good luck I guess. the near base possibility random pool is

-fountain and roost are possible of random as well(middle roulette).
-11 polygon is unbalance as itself, so asymmetrical round guarantee.
-beware of rush game since its is close to other.
-this is a improve version of (11)Ents Waltz

- 1.0 'DC ' upload
- 1.01 remake some part on the map, terrain, doodad, middle random neutral building, border, still need more time to make a whole thing come together.

more photo and doodad decorate later.
Add tag: open source, in case anyone wanna do something with it.

Creator Note:
-I did remember that I had develop the map, I didn't update the fixed version of the mid randomness yet so I decide to update from what I have left here. More doodad decoration, I know mate, I just need more time on these...
Previews
Contents

(11)Doom Chronicle (Map)

Reviews
Mr.Henci
Had a look at your map, here's my review: 1) 11 players symmetry a rare thing and hard to do, props to you for that 2) While your use of terrain is nice in the middle, most of the outer regions feel rather unfinished 3) Try using more doodads, you...
  1. WolfFarkas

    WolfFarkas

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    "all the neutral building are random, so good luck I guess.
    -fountain and roost are possible of random as well"

    to much randomness , I dont think is going to work.
    I mean if one gets a shop and the other the roost thats insane even most in FFA where balance should be very carefull.

    monotileset snow may be penaliced in terms of terrain quality, but also, I heard that some players hate snow in large amount because is to much brigth and visually saturating. thats why ICC, Northrend are not thaat used much.

    I do praise your geometry work!!
     
  2. Zucth

    Zucth

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    -the roost and fountain was not that close lol, it's about mid roulette. the close one surely come out as lab/shop/market/tavern and 4 merc.
    -good to know that people hate snow/Maybe I am the only weirdo in this community. xD
    -thanks
     
    Last edited: Sep 7, 2020
  3. WolfFarkas

    WolfFarkas

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    is not about like hate/love something, is like the brigth white can get your eyes tired, thats why there arent pure white maps in ladder
    Northern isles was good because used a lot of shallow water and low amount of snow in expanding mines.
     
  4. ZLY199377

    ZLY199377

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      The middle part of the map is OK, but the edge part of the map lacks decoration, just like an undeveloped template. Not to mention the sea area, such as the lower right corner of your map, a large area is very desolate, without trees, no texture and no units. This can be said to be very wasteful, you might as well change this area into the sea surface, or add something else. The same is true of the sea area in the lower left corner of the map. The boundary of the upper part of your map is OK, but the boundary of the lower part is so desolate, which is very asymmetric in terms of aesthetics! From a map writer's point of view, I think this is a map that has not been made yet, which does not conform to Blizzard map, so I think it is unqualified. I've read a lot of your maps. Most of them are too simple. I think you should take every piece of your work seriously, not perfunctory.

      Suggest you update and fix this problem!:peasant-grin:
     

    Attached Files:

  5. Zucth

    Zucth

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    Tbh, right now I have a problem with doodad maximum management. That why I say to update the terrain and doodad later.
     
  6. deepstrasz

    deepstrasz

    Map Reviewer

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    Use destructibles instead :D
     
  7. Deserted

    Deserted

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    You almost have to use newer versions of the editor at this point. At least 1.29.
     
  8. Mr.Henci

    Mr.Henci

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    Had a look at your map, here's my review:
    1) 11 players symmetry a rare thing and hard to do, props to you for that
    2) While your use of terrain is nice in the middle, most of the outer regions feel rather unfinished
    3) Try using more doodads, you only used trees and few rocks, which makes the map feel empty
    01.png
    4) The unplayable parts of the map can sometimes be tiresome to decorate (and believe me I know the struggle), but I think you should invest more time into them.
    5) The creepcamps and drops are ok in general, though you mix rather weird creeps together (just a personal opinion, if you put balance first I totally understand it)
    6) Having only 1 tree wide treelines can be a problem, you may get some vision through or cause some unwanted agro
    03.png
    7) 18 500g main and 14 500g expos seem like an overkill for 4v4 but might be just enough for 11p FFA
    8) Bases are rather close, militia will have nearly half time left in case of rush
    9) Some bases seem too deep, you can easily block them
    02.png
    10) Your random groups are wrong in the middle, you have done them right with the shop/lab/marketplace/tavern combo - the middle buildings will always spawn on the same position
    11) Treelines at expo are done with square tool thus creating many wisp spots
    12) Some corridors (namely around expo) should be wider, considering no. of players present
    13) The map is rather big for a 4v4, but wa can call it a macro map

    To sum it up, if this would be a 1v1 map I would call it a late stage WIP but considering the size of it, it can pass as a somewhat ready for a game map. While I can see a lot of potential in this map, there is definitely a room for improvement and I would love to see you address some, if not most of the problems I have mentioned.
     
  9. mafe

    mafe

    Map Reviewer

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    I agree with everything @Mr.Henci said an have nothing more to add.
    The map definitely is already okay as it is and you have my respect for attempting to make such a big map.
    But I would really like to see you make some updates if you can find the time, therefore map set to Awaiting Update.