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10 Steps To Complete A Successful Game

Level 12
Joined
Feb 23, 2008
Messages
587
10 Steps To Complete A Successful Game

I have made a 10 step processes to complete a successful game. It has 4 parts, planning, implementation, refinement, and advertise. I believe this is the most straight forward way to make a game, to have the best expected results. The Main idea is help you find problems early as possible in your map, so you don’t spend time on a map that isn’t worth while to you. This isn’t a strict list, but the idea is to use it more as a guide to help you focus on making successful games and not waste time working on projects that were doomed to fail before they started.


Step 1 – Planning Phase 1
Idea
Outline (Main Concepts)
Research/Ask Others about Game concept (Get Feed Back)
Evaluate a time line to figure out how long you expect your game to take to make.
Evaluate how well you expect your game to be accepted.
Decide if it’s worth it you; too continue building your game. Accept or decline.

Step 2 – Planning Phase 2
Theme/Story Line – All Major Concepts (On Paper)
Artwork/ Models – All Major Ones. (On Paper what will be required)
Sound Effects – All Major Ones. (On Paper what will be required)
Functions – All Major Ones. (On paper, in an outline)
Research/Ask Others about Game concept (Get Feed Back)
Create Time Line and Expected Acceptance of your game
Accept or decline Project.

Step 3 – Planning Phase 3
Theme/Story Line – All Major And Minor Concepts (On Paper)
Artwork/ Models – All Major And Minor Ones. (On Paper what will be required)
Sound Effects – All Major And Minor Ones. (On Paper what will be required)
Functions – All Major And Minor Ones. (On paper, in an outline)
Make 1st Draft (All of the pieces, with a clear cut outline)
Research/Ask Others about Game concept (Get Feed Back)
Create Time Line and Expected Acceptance of your game
Accept or decline Project.

Step 4 – Implementation Phase 1
Implement 1st Draft
Alpha Testing (Get Feed Back)
Find All Major Changes Needed.
Make 2ed Draft (All of the pieces, with a clear cut outline)
Create Time Line and Expected Acceptance of your game
Accept or decline Project.

Step 5 – Implementation Phase 2
Implement 2ed Draft
Alpha Testing (Get Feed Back)
Find All Minor Changes Needed.
Make 3rd Draft (All of the pieces, with a clear cut outline)
Create Time Line and Expected Acceptance of your game
Accept or decline Project.

Step 6 – Implementation Phase 3
Implement 3rd Draft
Alpha Testing (Get Feed Back)
Find all detail Changes Needed.
Make 4th Draft (All of the pieces, with a clear cut outline)
Create Time Line and Expected Acceptance of your game
Accept or decline Project.

Step 7 – Refinement 1
Implement 4th Draft
Beta Testing (Get Feed Back)
Check To see everything Functions as it should.
Make 5th Draft (All of the pieces, with a clear cut outline)
Create Time Line and Expected Acceptance of your game
Accept or decline Project.

Step 8 – Refinement 2
Implement 5th Draft
Beta Testing (Get Feed Back)
Suggestions/additions/Changes
6th Draft (All of the pieces, with a clear cut outline)
Create Time Line and Expected Acceptance of your game
Accept or decline Project.
Implement 6th Draft
Beta Testing (Get Feed Back)
Create Time Line and Expected Acceptance of your game
Accept or decline Project.

Step 9 – Refinement 3
Release Game.
Gather Feed back.
Draft 7 (Fix Bugs, Exploits, update looks, add additional content.)
Implement 7th Draft
Repeat Step 9 for life of game.

Step 10 – Advertise
Advertise your game
Have reviewers test your game (Well known Map makers if possible)


Examples of words used in document.
Concept – Orcs Vs Humen
Major – They will have warriors and archers and catapults
Minor –The human warriors will have swords the orc warrior’s axes.
Detail – the human warriors will have little crosses on there shields
 
Level 12
Joined
Feb 23, 2008
Messages
587
"Some info would make your tutorial look better."

For example? Info?

I would like to improve on this.

I agree its text heavy and a bit boring. And many may say of course i do all of those steps anyway. It just helps me Keep track of my progress and expected time to complete a project. And so forth.

I am considering Running Throw an example of how i really used this, so its more hands on and visual. But Not sure if that would distract from the point, or make it more text heavy.
 
Level 12
Joined
Feb 23, 2008
Messages
587
It doesn't says we have to open world editor.

On step 4 it says "Implement 1st Draft". In other words open the world editor make what you have planed ect.

This thread is not about how to use the world editor, its about how to plan your game out step by step and keep useful evaluations.

Doing the right amount of planing at any give time and getting useful feed back as soon as possible.

For me i even do most of mine before i touch the editor in "Pseudeocode". Basically structured English. To design my program. How to do every part is something you figure out as you go.

But The structure of the program is Mostly what this is all about.

I Also use Flow Charts, and diagrams for the coding part.


I will post in example of a program from each stage and all the notes that go with it. I am the process of doing that. So people can get a better idea what i mean.
 
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