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+1 class idea

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Im currently working on map where you have 8 differents classes but i just have 7 classes ideas.

Warrior: melee, full dmg, 2 handed weapons (cant use shields).

Tank: Always must use shields.

Ranger: Range assassing, weak at melee.

Mage: Hard to play, full magic power.

Battlemage: Silencer, antimage.

Cleric: Healer, buffer.

Hunter: Good when tracking n killing rare primitive beasts.

Empty slot: Cant be a summoner, it could be a "spiritual warrior" who takes spirits from defeated beasts to gain special effects.

Warrior VS Tank
Mage VS Battlemage
¿Hunter VS "spiritual warrior"?

Please give me ideas :D
 
Mind-Breaker: Spells based on making the enemy act wrong (for example, a debuff that forces AoE spells to take effect X range away from the target, a spell that forces the target to attack an allied unit X times, inflicting Dizziness on all units in an area, etc.), culminating in full mind control.

Torturer: Based on damaging the enemy (anti-Cleric). Can siphon life from enemies and allies, inflict negative regeneration and other debuffs, has auras that only effect the enemy. Extremely fragile.
 
Well i like the anti-cleric n thief concepts, maybe called "Rogue"?

Spell ideas
Negation: Target spells effects will do the opposite (heal-ally = damage / magic shield = reduce magic defense)

Distraction: (timed effect) Will lower your defense if you cast any spell for short seconds.

Backstrike: Blink you behind the target.

Smoke bomb: Throws a bomb to the target location, enemies in the area cant attack.

Fade: Invi for few seconds.

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Weapon: Daggers

You can suggest more, other name or spells.

upload_2019-2-12_16-4-33.jpeg

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You can suggest other class idea or class counter (with explaination) :)
 
Some spells. Change the damages to balance it to the map data
Poisoned weapons:
poisons your weapons, allowing you to apply the Slow Poison effect in each attack for 10/20/30 attacks or 20/40/60 seconds (both)
Bleed out:
seriously injures the target, beginning to cause damage p.sec. equal to 2 + 2 * seconds of the effect, damaging until death, or until the effect dissipates (the effect dissipates if the unit does not perform actions for 2 seconds, or with any cure) Ex: in the twelfth cause 22 damage (2 + 2 * 10)
Fast strike:
performs 3 attacks that cause damage equal to 10/20/30 * agility / 10 each one.
Massive slaughtering:
channels for a maximum of 4 seconds, and causes the units in front of you damage equal to: agility * seconds of channeling. It can be interrupted.
Edit:A detail. These are skills inclined more than anything to murder and the cause of massive damage
 
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Yeah, if you have a cleric it definitely sounds like you could use a Thief/Ninja type. Maybe you could twist the concept and have it a ranged unit too that uses throwing stars, like Genji does in HOTS.

Thief, Rogue, Ninja or Assassin would fit the mold of a classic RPG archetype.
 
Deathstrike/Deathburst Ninja

"Spirit warrior":
Soultaker: Harvests souls from his victims to fuel himself. Regains mana and health on kill, killed units cannot be used by corpse-targeting spells, souls add passive damage and can be used as a self-buff (sacrifice X souls to regain health or mana, reset all cooldowns, deal extra spell damage, etc.).
 
Tank counter Warrior
(Cuz it has a spell that can reflect melee damages)

Battlemage counters Mages
(Can silence, cut mana, reflect spells)

Mages + Ranger = Stun(mage) + High attack speed/damage
Ranger needs stunned targets cuz lose lots of damage bonus if targets are near him

So im asking 1 more class, so a mix between an anticleric n weak to hunter could increase the game strategy
 
So im asking 1 more class, so a mix between an anticleric n weak to hunter could increase the game strategy

Thief/Ninja has stealth and stuns, then give the Hunter stealth detection and stun protection.

Or something like have Thief have high dodge (safety vs Warriors/tanks) and mana burn (Anti-caster) while hunter has pets that deal poison damage or ignore dodge.
 
What about this one

"CROW" (You can suggest other name)

Disable: Make target inmune to spells (disabling him to be healed).

Distraction(Passive): If an enemy cast a spell you able to deal increased dmg against him.

Backstrike: Blink you behind the target.

Deadcloud: Throws a bomb to the target location, enemies in the area cant attack.

Fade: Invi for few seconds.

Carrion: If target is healed you will be steal that heal.

Soul devour(passive): Killing enemies will heal you.

Rage(passive): If you attack an enemy as first time this will give you an attack speed bonus for short time. Attacking a different enemy will reset the passive.

upload_2019-2-15_20-23-21.jpeg

upload_2019-2-15_20-23-49.jpeg
 
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