- Joined
- Jul 15, 2007
- Messages
- 763
Ever since WC3 1.29 patch came around i noticed that the unoptimized version of my map takes much longer to load. I decided to do a small investigation and found that a whopping 45% of my map's total size (2.9MB) is taken up by 1.3MB of ability data (all object data is 1.8MB). After some further investigation (i can elaborate if it helps) pointed to the spell data contributing most to the loading times of the map.
This caught me by surprise as i have avoided using abilities with absurd amounts of levels; about 60% of the abilities only have 1 level, most of the rest 2-4 levels, a handful with 5-10 levels and 2 with 50 levels. There are 915 custom abilities in the map.
How can one reduce spell data? What is actually costly in terms of spell data? Does anyone know? Is it tooltips, numbers, icon paths, bla bla bla?
I should note the optimized version loads MUCH faster!
This caught me by surprise as i have avoided using abilities with absurd amounts of levels; about 60% of the abilities only have 1 level, most of the rest 2-4 levels, a handful with 5-10 levels and 2 with 50 levels. There are 915 custom abilities in the map.
How can one reduce spell data? What is actually costly in terms of spell data? Does anyone know? Is it tooltips, numbers, icon paths, bla bla bla?
I should note the optimized version loads MUCH faster!