- Joined
- Dec 29, 2014
- Messages
- 1,980
Goblin Shredder model also crash the game.
Silvermoon is fine and the 1.33 AI improvements are great only bug is the misaligned gate.I’ll check the triggers but Sylvanas returns in Silvermoon periodically after you encounter her. My guess is you ran through the map faster than her redeploy timer. If you trigger her death scene she of course won’t return as you now control her banshee form.
I see what's going on in the 3/4 missions. SlyvanasEscapes and SylvanasPreventDeath are conflicting with each other placing her in an endless loop. This is unfortunate but at least does not break the mission.
I'm glad you are enjoying the updates! That blue AI was actually broken in the script which is why it was not attacking. Blackrock and Roll Too! was one of my favorite to make the scripts for because WC2 hah.
That you feel the balance adjustments are an overall upgrade is exactly what I had hoped. There's a group of players that enjoy the Blizzard campaign and they deserved a more developed gameplay experience. Based on all the reports I've read fixing campaign map bugs would be trivial - I'd love to help you all out.
They'd have to be retested by the community (or someone) after changes are made before sending them.That said it’s still important to report issues on the off chance someone does update maps. I am considering editing the maps as needed and sending them to Blizzard.
At first I was gonna say "no way that would work", but maybe, just maybe, you have the connections that they might accept your pro bono work.That said it’s still important to report issues on the off chance someone does update maps. I am considering editing the maps as needed and sending them to Blizzard.
I don’t expect the campaign to be touched at all beyond high priority issues (crashes).
That said it’s still important to report issues on the off chance someone does update maps. I am considering editing the maps as needed and sending them to Blizzard.
Also, i was left with the impression that Normal Difficulty would remove the enemy's handicap. There are some missions that still have enemies handicapped on Normal.
The Scourge of LordaeronWhich missions still have a handicap?
No problem. I usually play on Hard Difficulty and i so far i like the improvements.I checked these out and my current assumption is that during play testing it was determined that removing them would prove too much to rebalance in the allotted timeframe. You'll have to forgive me this was over two years ago now.
MUCH BETTER THE SECOND TIME
New Difficulty is like a new game for me and what I always wished Hard mode was. RoC is now more in line with TFT campaign Difficulty across the board.
That's not really an option as many models will not load. The custscenes won't make sense at all as they were designed with the new animations in mind. Some of the maps might not even be playable.Too bad there‘s no option to use the classic graphics to play the updated campaign. The only method I know is that you can open the individual campaign map files in the editor and explicitly set the graphics setting to classic and then launch the map from the editor.
Did you have any crashes in the Undead campaign on PTR? I had issues primarily with Ch5 and Ch7 which both crashed repeatedly. Because of the semi-random nature of the crashes I think it might be related to the AI (which is known to cause such issues).long weekend so well see how deep we can dive.
I ASSUME lip sync / no moving mouths and music will be working on live.
My only complaint is the Sylvanas Loop bug we discovered.
Replayed Prolouge and Human and UD RoC.
Whatever issue i had with Mal'ganis is gone
THE ONLY issue was Sylvanas never returning on Ch3 and Ch4
Onto Orcs I may be able to get to Blood Elves this holiday.
ALL Maps Enemies have 1/1 upgrades attack/armor and at times much faster attack waves
Gold is Significantly reduced from all mines you WILL need expos sometimes multiple smart upkeep before maxing
Prologue
Ch1 "Chasing Visions" Gnoll camp dangerous needs to be kited or you will lose orcs
Ch2 "Despartures" Almost triple the amount of enemy than original
Ch3 "Riders on the Storm" Kul'Tiras is now green, Will rebuild towers inside base
Ch4 "The Fires Down Below" Nothing
Ch5 "Countdown to Extinction" all your buildings are extreme low HP, Enemy 20% handicap removed (Destroyed All bases/creeps)
HUMAN
Ch1 "The Defense of Strahbrad" Almost Double the Orcs (0 footmen lost)
Ch2 "Blackrock and Roll" Nothing of note more units sprinkled around.
Ch3 "Ravages of the Plague" Final Battle double the units
Ch4 "Cult of the Damned" Slaughter houses at base, Kel'Thuzad is a hero much better fight (abombs/ Zombies teleport in)
Ch5 "March of the Scourge" Huge Zombie attack at start X30 gotta be quick to save towers. Lvl 6 Green Lich attacks in Waves now minimal Catapult usage (destroyed both bases)
Ch6 "The Culling" Mal'ganis group much more dangerous with upgrades, Salramm the Fleshcrafter is VERY dangerous with and will wipe half a group of knights if not moving or healing when he comes out. (Purple Base destroyed / Killed Mal'ganis X25 using Arthas DS/HL)
Ch7 "Shores of Northrend" Lvl 9 Lich, MUCH larger attack waves, Faster attack waves, Double the Ziggs
Ch8 "Dissension" More units
Ch9 "Frostmourne" Enemies dont take forever to send attacks at your base like original Hard Mode. Green Outpost is now a small base with 6X Towers
UNDEAD
Ch1 " Trudging Through the Ashes" Less player units and 1/1 enemy upgrades Cleared entire map with 0 losses
Ch2 "Digging up the Dead" Nothing noiticeable
Ch3 "Into the Realm Eternal" 3X Tree Paths immediatly open. The Teal elven bases sending attack waves keeps pressure up need Sylvanas and her Rank 3 Trueshot back for maximum pain
Ch4 "Key of the Three Moons" You Start the mission with a base. (THANK GOD!) Both camps now predominantly use Dragonhawks to attack your base no catapults. Sylvanas missing isnt so pronounced because she waits in the base to Starfall and will likely only be fought once anyway before bugging out.
Ch5 "Fall of Silvermoon" Stronger Blue archmage lvl 7. Much Stronger Sylvanas attacks, faster attacks from Sylvanas/Blue base, VERY limited gold, 4X Moss Golems in final battle, Visually appealing city redesign.
Ch6 "Blackrock and Roll Too" Blue now attacks and X2 Dragon roosts and Red begins attacking with Dragons at the start of the mission.
Ch7 "The Siege of Dalaran" Anti Undead field is more potent.
Ch8 "Under the Burning SKy" You start with a Siege Golem if you did optional Quest. Nothing changed mission was massively upgraded in difficulty in 1.32 (All three Bases destroyed)
@Kam MUCH BETTER THE SECOND TIME
New Difficulty is like a new game for me and what I always wished Hard mode was. RoC is now more in line with TFT campaign Difficulty across the board.
No, I played it just the other day so it's on the latest (available) PTR build.When did you play those? If it is as before the latest PTR they fixed the model portrait crashes.
I tried the repair (it said zero files were repaired, though) but I still get consistent crashes on UD05 (Silvermoon) after a couple of minutes. Occured both on normal and hard difficulties.I just ran through them without issue. Would you mind repairing your install and testing one of them again? You can use cheats to speed it up.
They have always been available in the mpq. Since 1.32 they are accessible in the editor menu via File->Open.How does one even edit campaign maps? Weren't they all compiled on the first patch? Would you have to edit from an editor on that patch to do it without breaking the maps?
These issues are usually related to HD assets. AI files would only cause an issue if they referenced a unit ID that did not exist and that crash would be 100% for every player. What OS are you running? (Mac wasn't tested beyond a surface level and no coverage on linux et. al.) Are your drivers up to date?I tried the repair (it said zero files were repaired, though) but I still get consistent crashes on UD05 (Silvermoon) after a couple of minutes. Occured both on normal and hard difficulties.
I'm on Win10.They have always been available in the mpq. Since 1.32 they are accessible in the editor menu via File->Open.
These issues are usually related to HD assets. AI files would only cause an issue if they referenced a unit ID that did not exist and that crash would be 100% for every player. What OS are you running? (Mac wasn't tested beyond a surface level and no coverage on linux et. al.) Are your drivers up to date?
I've had zero crashes on win10 with a 3080 Ti running off a NvMDid you have any crashes in the Undead campaign on PTR? I had issues primarily with Ch5 and Ch7 which both crashed repeatedly. Because of the semi-random nature of the crashes I think it might be related to the AI (which is known to cause such issues
Sorry, I was pretty vague in my last message. I didn't mean literally how you access the map and such, but how you compile the script without it breaking. I recall saving the mission where Grom drinks from the blood fountain, and he started as Red Grom at the start, amongst various other incompatibilities with how RoC maps were scripted.They have always been available in the mpq. Since 1.32 they are accessible in the editor menu via File->Open.
Would be cool if Rexxar started as brown or orange, but after meeting Thrall the player colour changes to red representing joining the Horde.A number of the factions got TC updates in the Reforged campaign so you’re in luck. I didn’t adjust Rexxar though.
I’m not aware of any crash bugs. Do you have a link?Hello, Kam i've been playing your new campaign changes on the PTR and i've noticed some serious bugs / crashes. I posted them on the official bug forums for wc3 but I sincerely doubt anyone is looking at them. I figured I would tell you though since they are your changes afterall, and you might have a better chance of notifying them of the bugs than my post on the forums.
Kam, I've got a quick question/topic that I was hoping you could give your opinion on.
In your notes, you described how Kel'Thuzad in HU04 has been giving a proper boss fight treatment. If you were given a chance, would you be interested in doing the same for Uther in UD02? It is supposed to be a major fight between Arthas and Uther, yet both in Classic and Reforged he simply pops his Divine Shield as soon as you touch him and then you have to run around until it expires. And once it does expire, he basically becomes a "bullet sponge" type of boss and you have to hope you brought enough Ghouls with you to dps him before the pops the shield again.
And if you were to make a proper boss fight for him, how would you design it? A different skill set? Scripted behavior?
boo hissIn fact the playable heroes were all going to get new kits. ... The general idea was to focus on providing an exciting experience with hero abilities rather than stick to the harsh bounds of melee balance design.