I've been trying to edit this campaign AI, but with no avail. No matter what I try it doesn't seem to work. I tested it by importing it into a melee map and made sure I was playing as the right player and I gave the AI the command it was waiting for (although I doubt that was the problem). I also made sure the raw codes were correctly typed, but it wont build anything.
EDIT: I managed to solve it and I have no idea how; I edited it again 'from scratch' and it worked. I even ran the texts through a difference checker and they were identicle. Thread can be closed now.
JASS:
//============================================================================
// Orc 08 -- purple player -- AI Script
//============================================================================
globals
player user = Player(0)
endglobals
//============================================================================
// main
//============================================================================
function main takes nothing returns nothing
call CampaignAI('otrb',null)
call SetReplacements(3,3,3)
set do_campaign_farms = false
call SetBuildUnitEx ( 1,1,1, 'ogre' )
call SetBuildUnit ( 1, 'ncpn' )
call SetBuildUnit ( 1, 'obar' )
call SetBuildUnit ( 5, 'otrb' )
call SetBuildUnit ( 1, 'ofor' )
call SetBuildUnit ( 8, 'ncpn' )
call SetBuildUnit ( 1, 'ostr' )
call SetBuildUnit ( 1, 'obea' )
call SetBuildUnit ( 1, 'osld' )
call CampaignDefenderEx( 1,1,1, 'nchg' )
call CampaignDefenderEx( 1,1,1, 'nchw' )
call CampaignDefenderEx( 1,1,1, 'nchr' )
call SetBuildUpgrEx ( 3,3,3, 'Rosp' )
call SetBuildUpgrEx ( 1,1,1, 'Robs' )
call SetBuildUpgr ( 1, 'Roen' )
call WaitForSignal()
//*** WAVE 1 ***
call InitAssaultGroup()
call CampaignAttackerEx( 8,8,8, 'nchg' )
call SuicideOnPlayer(M3,user)
//*** WAVE 2 ***
call InitAssaultGroup()
call CampaignAttackerEx( 4,4,4, 'nchg' )
call CampaignAttackerEx( 4,4,4, 'nchr' )
call SuicideOnPlayer(M9,user)
//*** WAVE 3 ***
call InitAssaultGroup()
call CampaignAttackerEx( 3,3,3, 'nchg' )
call CampaignAttackerEx( 2,2,2, 'nchr' )
call CampaignAttackerEx( 2,2,2, 'nchw' )
//call CampaignAttackerEx( 1,1,1, 'U000:Udea' )
call SuicideOnPlayer(M6,user)
//*** WAVE 4 ***
call InitAssaultGroup()
call CampaignAttackerEx( 5,5,5, 'nchg' )
call CampaignAttackerEx( 1,1,1, 'nckb' )
call CampaignAttackerEx( 2,2,2, 'ocat' )
call SuicideOnPlayer(M7,user)
//*** WAVE 5 ***
call InitAssaultGroup()
call CampaignAttackerEx( 6,6,6, 'nchr' )
call CampaignAttackerEx( 3,3,3, 'nchw' )
//call CampaignAttackerEx( 1,1,1, 'U000:Udea' )
call SuicideOnPlayer(M6,user)
//*** WAVE 6 ***
call InitAssaultGroup()
call CampaignAttackerEx( 7,7,7, 'nchg' )
call CampaignAttackerEx( 2,2,2, 'ocat' )
call CampaignAttackerEx( 4,4,4, 'nchw' )
call SuicideOnPlayer(M7,user)
//*** WAVE 7 ***
call InitAssaultGroup()
call CampaignAttackerEx( 7,7,7, 'nchr' )
call CampaignAttackerEx( 1,1,1, 'nckb' )
call CampaignAttackerEx( 2,2,2, 'nchw' )
//call CampaignAttackerEx( 1,1,1, 'U000:Udea' )
call SuicideOnPlayer(M6,user)
//*** WAVE 8 ***
call InitAssaultGroup()
call CampaignAttackerEx( 10,10,10, 'nchg' )
call CampaignAttackerEx( 3,3,3, 'nchw' )
call SuicideOnPlayer(M7,user)
//*** WAVE 9 ***
call InitAssaultGroup()
call CampaignAttackerEx( 5,5,5, 'nchg' )
call CampaignAttackerEx( 2,2,2, 'ocat' )
call CampaignAttackerEx( 2,2,2, 'nchw' )
//call CampaignAttackerEx( 1,1,1, 'U000:Udea' )
call SuicideOnPlayer(M6,user)
//*** WAVE 10 ***
call InitAssaultGroup()
call CampaignAttackerEx( 5,5,5, 'nchg' )
call CampaignAttackerEx( 5,5,5, 'nchr' )
call CampaignAttackerEx( 2,2,2, 'nchw' )
call SuicideOnPlayer(M7,user)
loop
//*** WAVE 11 ***
call InitAssaultGroup()
call CampaignAttackerEx( 5,5,5, 'nchg' )
call CampaignAttackerEx( 2,2,2, 'nckb' )
call CampaignAttackerEx( 2,2,2, 'ocat' )
call CampaignAttackerEx( 2,2,2, 'nchw' )
//call CampaignAttackerEx( 1,1,1, 'U000:Udea' )
call SuicideOnPlayer(M6,user)
//*** WAVE 12 ***
call InitAssaultGroup()
call CampaignAttackerEx( 5,5,5, 'nchg' )
call CampaignAttackerEx( 5,5,5, 'nchr' )
call CampaignAttackerEx( 2,2,2, 'nchw' )
call SuicideOnPlayer(M7,user)
//*** WAVE 13 ***
call InitAssaultGroup()
call CampaignAttackerEx( 8,8,8, 'nchr' )
//call CampaignAttackerEx( 1,1,1, 'U000:Udea' )
call SuicideOnPlayer(M6,user)
//*** WAVE 14+ ***
call InitAssaultGroup()
call CampaignAttackerEx( 10,10,10, 'nchg' )
call CampaignAttackerEx( 5,5,5, 'nchw' )
call SuicideOnPlayer(M7,user)
endloop
endfunction
nchg = Chaos Orc Grunt
nchr = Chaos Orc Raider
nchw = Chaos Orc Warlock
nckb = Chaos Kodo Beast
ocat = Catapult/Demolisher
ocbw = Chaos/Fel Orc Burrow
ncpn = Chaos Orc Peon
nchr = Chaos Orc Raider
nchw = Chaos Orc Warlock
nckb = Chaos Kodo Beast
ocat = Catapult/Demolisher
ocbw = Chaos/Fel Orc Burrow
ncpn = Chaos Orc Peon
EDIT: I managed to solve it and I have no idea how; I edited it again 'from scratch' and it worked. I even ran the texts through a difference checker and they were identicle. Thread can be closed now.
Last edited: