Ok, so I am currently trying to make a 2 player version of the 8th orc mission, but there is one tiiny little problem... None of the AI's work - they just mine and thats it. They did at some point but I guess I had changed something and I hadnt noticed it later. The only thing that I had done involving AI's was move them into a new trigger, which is run correctly, and I added 2 more AI's (each for the same player but for a different difficulty), both have been tested in a separate map, by importing the object data from the map and adding it to the new one. Both of them ran as they should - it built units and buildings, attacked with proper units on proper intervals.
EDIT: I forgot to add the AI code. The second one is almost the same but with different atack waves.
EDIT2: The problem was some triggers that were unhiding/unpausing all the units in the map that made it not work.
JASS:
//============================================================================
//2PlayerOrc08_Purple_Normal
//============================================================================
globals
player user=Player(0)
player jaina=Player(9)
endglobals
//============================================================================
//main
//============================================================================
function main takes nothing returns nothing
call CampaignAI('ocbw',null)
call SetReplacements(5,5,5)
set do_campaign_farms=false
call SetBuildUnitEx(1, 1, 1, 'ogre')
call SetBuildUnit(1, 'ncpn')
call SetBuildUnitEx(1, 1, 1, 'ocbw')
call SetBuildUnitEx(1, 1, 1, 'oalt')
call SetBuildUnit(1, 'U000')
call SetBuildUnitEx(1, 1, 1, 'obar')
call SetBuildUnit(8, 'ncpn')
call SetBuildUnitEx(4, 4, 4, 'ocbw')
call SetBuildUnitEx(1, 1, 1, 'ofor')
call SetBuildUnitEx(1, 1, 1, 'ostr')
call SetBuildUnitEx(1, 1, 1, 'obea')
call SetBuildUnitEx(1, 1, 1, 'osld')
call CampaignDefenderEx(1,1,1,'nchg')
call CampaignDefenderEx(1,1,1,'nchw')
call CampaignDefenderEx(1,1,1,'nchr')
call SetBuildUpgrEx(3,3,3,'Rosp')
call SetBuildUpgrEx(1,1,1,'Robs')
call SetBuildUpgr(1,'Roen')
call WaitForSignal()
//***WAVE1***
call InitAssaultGroup()
call CampaignAttackerEx(6,6,6,'nchg')
call SuicideOnPlayer(M3,user)
//***WAVE2***
call InitAssaultGroup()
call CampaignAttackerEx(4,4,4,'nchg')
call CampaignAttackerEx(3,3,3,'nchr')
call SuicideOnPlayer(M9,jaina)
//***WAVE3***
call InitAssaultGroup()
call CampaignAttackerEx(3,3,3,'nchg')
call CampaignAttackerEx(2,2,2,'nchr')
call CampaignAttackerEx(2,2,2,'nchw')
call SuicideOnPlayer(M6,user)
//***WAVE4***
call InitAssaultGroup()
call CampaignAttackerEx(4,4,4,'nchg')
call CampaignAttackerEx(1,1,1,'nckb')
call CampaignAttackerEx(2,2,2,'ocat')
call SuicideOnPlayer(M7,jaina)
//***WAVE5***
call InitAssaultGroup()
call CampaignAttackerEx(6,6,6,'nchr')
call CampaignAttackerEx(3,3,3,'nchw')
call SuicideOnPlayer(M6,user)
//***WAVE6***
call InitAssaultGroup()
call CampaignAttackerEx(7,7,7,'nchg')
call CampaignAttackerEx(2,2,2,'ocat')
call CampaignAttackerEx(2,2,2,'nchw')
call SuicideOnPlayer(M7,jaina)
//***WAVE7***
call InitAssaultGroup()
call CampaignAttackerEx(7,7,7,'nchr')
call CampaignAttackerEx(1,1,1,'nckb')
call CampaignAttackerEx(2,2,2,'nchw')
call SuicideOnPlayer(M6,user)
//***WAVE8***
call InitAssaultGroup()
call CampaignAttackerEx(9,9,9,'nchg')
call CampaignAttackerEx(3,3,3,'nchw')
call SuicideOnPlayer(M7,jaina)
//***WAVE9***
call InitAssaultGroup()
call CampaignAttackerEx(5,5,5,'nchg')
call CampaignAttackerEx(2,2,2,'ocat')
call CampaignAttackerEx(2,2,2,'nchw')
call SuicideOnPlayer(M6,user)
//***WAVE10***
call InitAssaultGroup()
call CampaignAttackerEx(4,4,4,'nchg')
call CampaignAttackerEx(4,4,4,'nchr')
call CampaignAttackerEx(2,2,2,'nchw')
call SuicideOnPlayer(M7,jaina)
loop
//***WAVE11***
call InitAssaultGroup()
call CampaignAttackerEx(5,5,5,'nchg')
call CampaignAttackerEx(2,2,2,'nckb')
call CampaignAttackerEx(2,2,2,'ocat')
call CampaignAttackerEx(2,2,2,'nchw')
call SuicideOnPlayer(M6,user)
//***WAVE12***
call InitAssaultGroup()
call CampaignAttackerEx(4,4,4,'nchg')
call CampaignAttackerEx(4,4,4,'nchr')
call CampaignAttackerEx(2,2,2,'nchw')
call SuicideOnPlayer(M7,jaina)
//***WAVE13***
call InitAssaultGroup()
call CampaignAttackerEx(8,8,8,'nchr')
call SuicideOnPlayer(M6,user)
//***WAVE14+***
call InitAssaultGroup()
call CampaignAttackerEx(8,8,8,'nchg')
call CampaignAttackerEx(4,4,4,'nchw')
call SuicideOnPlayer(M7,jaina)
endloop
endfunction
EDIT: I forgot to add the AI code. The second one is almost the same but with different atack waves.
EDIT2: The problem was some triggers that were unhiding/unpausing all the units in the map that made it not work.
Last edited: