Two questions:
1:I understand that the 3 numbers represents difficulty but why sometimes looks like this
It has only one difficulty (I believe the easy one) ,what the difference between that one and this one
And number 2:
In the first wave there is only one reference "M5" in the second wave there are 3 "M6,M6,M5" why is that as well , I tried țo modified that line by adding additional references like
I tested the map to see if its any difference and in my surprise the ai does not do anything except for gather all of the peons to gold mine
Ty for your time!
1:I understand that the 3 numbers represents difficulty but why sometimes looks like this
JASS:
call SetBuildUnit ( 8, CHAOS_PEON )
It has only one difficulty (I believe the easy one) ,what the difference between that one and this one
JASS:
call SetBuildUnit ( 8,9,10,CHAOS_PEON )
And number 2:
JASS:
//[B]* WAVE 1 *[/B]
call InitAssaultGroup()
call CampaignAttackerEx( 1,1,1, ORC_DRAGON )
call SuicideOnPlayer(M5,user)
//[B]* WAVE 2 *[/B]
call InitAssaultGroup()
call CampaignAttackerEx( 3,3,5, CHAOS_GRUNT )
call CampaignAttackerEx( 1,1,1, CHAOS_GROM )
call SuicideOnPlayerEx(M6,M6,M5,user)
In the first wave there is only one reference "M5" in the second wave there are 3 "M6,M6,M5" why is that as well , I tried țo modified that line by adding additional references like
JASS:
//[B]* WAVE 1 *[/B]
call InitAssaultGroup()
call CampaignAttackerEx( 1,1,1, ORC_DRAGON )
call SuicideOnPlayer(M5,M4,M3,user)
I tested the map to see if its any difference and in my surprise the ai does not do anything except for gather all of the peons to gold mine
Ty for your time!
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