Archian
Site Director
- Joined
- Jan 1, 2006
- Messages
- 3,151
1.32.3 PATCH NOTES
? they mean traces, I hope.Naga units now have footprints in Reforged mode.
Knowing modern Blizzard, "aggressive" patch will be full of namecalling and accusations towards fanbase.When we can expect agressive patch, the one that fix major stuff ?
I was wondering the same thing: are there alternate models for archer / priest / sorceress (back when we had RoC/TfT version of them)? I don't seem to be able to display them.There was a Blood Elf Archer?
What a scam of a game this turned out to be.This should have been the time when we get excited about NEW things, and not hoping they would bring back the old features... Anyway, I am glad they at least mentioned custom campaigns through their official channel - even though it seems that it is at the bottom of their list.
This should have been the time when we get excited about NEW things, and not hoping they would bring back the old features... Anyway, I am glad they at least mentioned custom campaigns through their official channel - even though it seems that it is at the bottom of their list.
What makes you think the community are willing to work with a game dev that didn't give a shit about said community? I have a sore taste to even think of downloading the game let alone play it.so I'm hoping at least the community would step up and make do instead (I'd love to do it myself but I don't have a capable PC)
What makes you think the community are willing to work with a game dev that didn't give a shit about said community? I have a sore taste to even think of downloading the game let alone play it.
Just a quick note to let everyone know that we have a dedicated team here focused on Warcraft III. Alongside our continued efforts to bring monthly patches with bug fixes and quality of life changes, the team is prioritizing delivering features like Ranked Ladders, Profiles, Clans, and Custom Campaigns. We’ll continue to share more details as those features are nearing release, but know we’re here and hard at work on the game.All the visual bugs I've reported (for SD and Reforged) are still there, they have tinted waterfall doodad in banewood bog instead of really fixing the model with replaceable textures and thus they have made the map a non melee map on LADDER so imagine playing with 1.07 balance out of nowhere. I got no words left to say about this incompetent team
Just a quick note to let everyone know that we have a dedicated team here focused on Warcraft III. Alongside our continued efforts to bring monthly patches with bug fixes and quality of life changes, the team is prioritizing delivering features like Ranked Ladders, Profiles, Clans, and Custom Campaigns. We’ll continue to share more details as those features are nearing release, but know we’re here and hard at work on the game.
Cheer up, those words just fixed everything. It's the same shit when someone comforts others it's gonna be okay, without realizing that they're the problem all along.
I mean I'lld be alot happier if it was something like 'we have fired all the team after seeing the failure of the release and recruiting an alot more dedicated and experienced team to keep on working on the game'
is there a way to activate any kind of shadows or shaders in the game or in the mapeditor?
i cant find anything on this topic. aslong as the game doesnt have proper lighting its not worth making maps for it
No it wont, its was illconceived from the very start seeing how it was executed. If it were done as it shouldve been - as a faithful remaster that doesnt take away anything and just polishes out the original with some minor changes and most of what's important done in the code so we are spared of issues that we actually have problems with.Reforged will become good, given enough time. The potential is here, it's just unfinished. The problem is not the devs, but most probably their number.
You can't reforge Warcraft 3 engine if you are 3 people working on crunch all year long. At least, not in the timeframe "they set for themselves" (in truth their bosses set for them).
I think it's better to blame the leaders than the workers, expecially in this case. There is for sure a lot of psychological stress in working hard to do something beyond your capabilities (time, money, number of workers, etc...) and be insulted by everyone for doing it.
Pretty much this. I'm done with Wc3, it's in the past now. I can't hope for another two decades, just to be let down again. It sucks, but they had really just one chance at making this right, and they dropped the ball.If you ignore the fact that they just shattered the community to pieces with people either quitting Wc3 altogether forever or going to private 1.26 servers like Eurobattle.net and whole Unforged side of things, ON TOP of loss of almost all newcomers due to Refunds and their lies, and damage done to original game.
What makes you think the community are willing to work with a game dev that didn't give a shit about said community? I have a sore taste to even think of downloading the game let alone play it.
Again, you can't compare Warcraft 3 Reforged and Starcraft Remastered, for a number of reasons:Saddest part is they were about to do it right when they released the wc3hd models to Starcraft II and then they have remastered Starcraft pretty perfectly, it is just so unbelieveable how can a team/company change in like 2 years
That's a lot of blah blah.As I said before, you can't compare Warcraft 3 Reforged and Starcraft Remastered, for a number of reasons:
Yes, but why would they do that?That's a lot of blah blah.
The same way the made these Reforged models, they could have made/ported the HD assets from StarCraft II.
Reforged is not close to a remake, it's an edit, mod.
GoG has ported countless games to contemporary OSs.
!? It's what they did anyway, a reskin.It wouldn't have improved the game in any meaningful way. Just as Reskined didn't.
Yes, but why would they do that?
It wouldn't have improved the game in any meaningful way. Just as Reskined didn't.
When Reforged was "scaled down" to Reskined, the whole release lost all sense.
Not exacly true, they still had to made 3d models to make the sprites like original sc1. Wc3 would be insanely easy to remaster correctly if they just rehired DragonFly to finish what they started with War3HD in Sc2 and tweak it a bit to stay closer in terms character's faces and maybe few cases where models had not exacly right proportions(dreadlord, satyr) or were having far too clean weapons/armour(satyr and skeleton) but it was pretty much perfect for most part especially with couple buildings and doodads they made for war3hd like watchtower, market and so on. And they already had experience working on original assets too since their main objective for SC2 was porting wc3 assets to it, and they made normal maps for all of them.Again, you can't compare Warcraft 3 Reforged and Starcraft Remastered, for a number of reasons:
- Starcraft uses 2D graphics, and a 2D graphics games (most of them being from the 90s, like Starcraft) are a lot less complicated and require a lot less work. Warcraft 3 uses 3D graphics, and thus it's a lot harder to Remaster, engine being a lot more complicated and complex. If they descided to Remaster Warcraft: Orcs and Human, Warcraft II: Tides of Darkness or Warcraft II: Beyond the Dark Portal, I'm sure they would've done a lot better job, not as good as Starcraft Remaster(more of that in the next points), but a lot better than this. 2D games are just a lot easier to deal with.