Cokemonkey11
Spell Reviewer
- Joined
- May 9, 2006
- Messages
- 3,570
Old thread: 1.28.x era versions break back-compat with ConvertAttackType(7) and GetUnitArmorType
Other examples of use: [vJASS] - DamagePackage , Damage Type ? , [code=jass] - Hidden ATTACK_TYPE in the World Editor?
Unfortunately, this time it seems worse than last time: my brief tests so far indicate that dealing 1 damage with
*To be clear: the issue in question is that this breaks compatibiliy for old maps that use this behavior*.
Other examples of use: [vJASS] - DamagePackage , Damage Type ? , [code=jass] - Hidden ATTACK_TYPE in the World Editor?
Unfortunately, this time it seems worse than last time: my brief tests so far indicate that dealing 1 damage with
ConvertAttackType(7)
will do either 0 or 0.001 damage.*To be clear: the issue in question is that this breaks compatibiliy for old maps that use this behavior*.