i'm creating a custom UI for reforged and am struggling with the time indicator skin.
I changed humanuitile-timeindicator.dds (moon and sun image) and imported it as UI\Console\Human\Humanuitile-Timeindicator.dds but it won't work.
I changed the mask-skins to alpha-images to test what...
I feel like this might be easy to do, or it might not, but I'm not quite sure how to do it. I'm pretty busy these days, so any advice or help is appreciated. If this is a relatively simple request, then I'd appreciate someone doing it because I feel like it might turn out to be useful.
Why is this relevant?
One day I figured I needed a way to know the center of a tile, given an axis coordinate. Such thing isn't available to us directly so I did it myself. Also this is important for our common knowledge that sometimes we take for granted.
Our intuition would say...
Would it be possible to be more specific in how I want to manipulate terrain than with just regions?
I'm really just concerned with changing out tiles, I imagine through JASS this is possible?
Idk if I'm asking my question specifically enough, say for instance I want the grass...
How can I make my unit walk or move only to the specific tile i selected?
for example is moving cars only at that type of tile
How can I make a specific unit walk or move only to a specific type of tile I want?
Anyone knows how to make a certain area on the map to look exactly pitch-black on the tile (ground, whatever you wanna call) ?
The idea is to make the camera to focus on that region (think of it as 2-Dimensional view from the top) and still have Doodads (or Units) to be placed on that said...
I might not be on the right part of the forum
If not please move it to the right section
I was wondering if someone had ever made a High quality of the Blight tile
If so could someone send me the link ?
If not could someone do it and explain me how to add it into the editor...
So I recently updated my Warcraft 3 (the patch of doom!), and - as far as I've tested and heard - World Editor Newgen no longer functions.
So I got Sharpcraft instead (as my map has over 10thousand doodads I think) to remove editor limits. But I am missing a feature; custom tile pathability...
Hey you all, I've started working on a custom UI for those whom have not peeked at my thread about it!
However I'm having a really bizzare issue, for some reason tile_04 refuses to load (The very last piece of the right side UI), I've made sure the paths are correct and that the UI is set...