Hello, I made a creep spawn system, it worked fine, but for some reason from a certain point when creates the first creep, eventually the game lags a lot, and I don't know why, I can't just erase things until I don't get the problem, because almost everything is important to the system works, I...
Welcome to Lordaeron Gambit! This map was something of a side project while I worked on Northrend Gambit. Using many of the same systems but smaller. The past few patches of Warcraft 3 introduced crashes that became such an obstacle to my editing of Northrend Gambit that I...
Alright, as the title suggests, i did a thing and as a beginner trigger dude, i feel like this will leak if i just use it as it is, am i wrong?
Set VariableSet SelectedMobGroup = (Units of type No unit-type)
Hello guys i have a problem here in my WE i have created a Unit - Spawn in my map i learned it on youtube and when i tested it works! But i have a few problem related to that
No.1 when my units go to the region where they attack which the region is in the middle of my base they sometimes just...
long time ago I saw a Hero Arena by a friend of mine but I do not know the name of the map.
It was a kind of hero arena, deathmatch, battle royale...
First you took a hero and leveled him up by killing creeps.
To get those creeps you took a pet and let it run on a circle to let the...
I made my TD spawn creeps, but they spawn simultaneously. Is there a way to make them spawn one by one? That would be good really.
Also, they seem to interact each other. Is there also a way to remove unit to unit interaction? Does this affect anything else, like projectiles hitting them?
Hi, I have this problem where the enemy waves don't attack-move as far as I want them to. They need to pass by 2 bases to get to the target that will defeat the player if they fail to protect it. Unfortunately, they only go so far as the first base. If they kill everything, half of them go back...
SPAWNERS AND SPAWNED
Contestants are to create two models. A spawner and a spawned unit. The combination can be a summoner and its summoned unit, a structure and the minions it spawns/trains, a master and its servant(s), or similar combination of 'creator' and 'created' unit...
I have two versions of Warcraft 3: 1.30 and 1.29.
I tried open two of my maps and tested them in 1.30 and everything seems working, but when I open and test them in 1.29, every units that are on the display above map on WE didn't spawn in-game.
Anyone know how to fix this?
I can manually...
Hi everyone, I'm attempting to make my first hero arena and I'm stuck on trying to make neutral creeps respawn only when there are no other units in the region. I've attached an image of what I have so far, I don't really understand why my condition isn't working, it always resolves to false and...
Well this is a spawn system from one of my friend's map(I'm not gonna state him until he replies here and says that this is his creation).
So I need you to compare the two triggers to show which is better for cleaning leaks and which is more optimized.
Only 1 variable was used in each trigger...
Hello, first post here on the Forum. Long time lurker, first time poster.
I'm trying to figure out the best way to make a trigger that spawns a unit periodically (ex. every 60 sec) based on Units that have been trained at A building (ex. Barracks).
So, for a specific example:
Hello, thank you for taking the time to look at my question.
I'm trying to create an arena map, similar to Custom Hero Survival—I want every player's enemies to spawn as they click "enter arena" instead of spawning simultaneously, however. I can't quite figure out how to spawn the same unit for...
im trying to create a trigger that randomly selects a spawn area for every Player, but doesnt put 2 players in the same spot.
For example i have an arena with 8 slots and i want my 6 players to start on one of these 8 locations (random) so you dont know where your enemy is, but i...
Made in JASS, these are the following snippets:
// Modified as per insight of Jampion
function onInit_SetAllies takes nothing returns nothing
local integer i = 0
local integer i2 = 1
exitwhen i > (4 - 1)
exitwhen i2 > (4 - 1)...
Hello people of hive! I have problems with random wild life spawn.
I need animals to spawn randomly all over the map. I know how to make them spawn, but i also want them to despawn again.
My spawn trigger looks like this, if you're curious:
Game - The...