1. HellCEzAR

    [Spell] Solve MUI problem with arrays

    Hello everyone! Making a common spell, which locks the target in cage and damage him, ill made some arrays to make it MUI, but i cant solve my problem. Can u give me the answer, why MUI wont works? Do not focus what do a spell, i need to know, why mui not works. Ty
  2. Oppaikun

    [Solved] [1.31.1] Stacking Healing Spell

    Hey all, I've been trying to create a custom healing spell, but I'm not experienced enough to pull it off, so I'm hoping someone here can help me (I'm on 1.31). Here's a description of the spell: Amplifying Heal Heals target for 50 + ((HealAmpCharges) x 10/20/30/40/50) (increments are for each...
  3. Spacebuns

    Effortless and Efficient Unit Group functions for GUI Triggers

    Effortless and Efficient Unit Group functions for GUI Triggers Background This is a tutorial for GUI users to learn how to use the new natives for Unit Group functions while mapmaking. A lot of people, I assume, are still using GUI triggers because they don't have more time to devote to...
  4. rkemsley

    [Trigger] Phthalo's Bracer (Health Regeneration) - MUI Item Ability

    I am trying to create an item, called Phthalo's Bracer, which restores 2% of the units missing health, over 8 seconds, when they receive damage from an enemy unit. I know this can easily be done using just trigger, but I wanted a little buff icon to appear on the unit without using a dummy unit...
  5. rkemsley

    [Trigger] Magic Stick (Energy Charge) - MUI Item Ability

    I am trying to create an item, like magic stick from Dota, which restores 15 health and mana based on the number of charges the item has. When the item is bought, it starts with 0 charges. The number of charges increases by +1 every time an enemy or neutral unit casts an ability within 800 of...
  6. rkemsley

    [Solved] Enfeebling Poison (Reduce Strength) - MUI Ability

    I am trying to create an ability, based off Envenomed Spears, which damages and decreases the strength of the target by 1 every tick. The poison lasts 3 seconds but reduces the strength indefinitely if the target still has the debuff. When the debuff is removed, be it by the timer running out or...
  7. rkemsley

    [Solved] Roar Ability (Increase Strength) - MUI Spell

    I am trying to create an ability which increases the strength of the caster by 10 for the duration of the ability. The ability is based on Roar, the unit casts the ability, gains +50% bonus attack damage and +10 strength for 15 seconds. Only the caster is affected by the roar, so it no longer...
  8. Akuto05

    [Spell] Help with hashtables and MUI

    Hey, I usually use arrays to make my spells MUI, however I wanted to check out hashtables recently, since working with the handle ID of things seems like it could be very useful in a lot of cases. Arrays can also become a bit of a pain to deal with, especially if multi arrays are needed. Hence...
  9. Peach Schnapps

    Set a variable, to another variable based off a Unit Indexer's given variable?

    So what I've done (this may be the issue, maybe I'm trying to cut a corner here where I need a hashtable?) Is set variables as "stats" for units, using Bribe's Unit Indexer, as sort of a shortcut to an MUI system? Hero Group Events Game - UnitIndexEvent becomes Equal to 1.00...
  10. Peach Schnapps

    What are the differences in MUI setups?

    From what I’ve read there’s multiple ways to go about setting up an MUI spell or “system”, using an array, using hash tables, I’m just curious are any of these considered the optimal method? Are there draw backs to any?
  11. Xzere

    Respawn System Problems

    Hello, i followed this tutorial on how to make something mui with waits, but this respawn system that i made apparently does not work properly. Did i do it wrong or is this just the wrong way of doing it? Source: MUI Triggers with Waits A Hero Dies Events Unit - A unit Dies...
  12. Xzere

    [General] Mui trigger issues

    Hello, i'm having some issues with these triggers, they function properly when playing alone but with multiple people it's very buggy. What's the problem right here? Gaining a level inst Events Unit - A unit Gains a level Conditions Actions Set VariableSet...
  13. Cheshire

    [Solved] spell isn't working

    hey there, here is a spell I made which is supposed to create a ward that saps gold from owners of nearby buildings. It's not working. (using bribe's unit indexer). bank tunnel Events Unit - A unit enters (Playable map area) Conditions (Unit-type of (Triggering unit))...
  14. Rykon-V73

    A fix for A unit is attacked event

    I know there are fixes for the event mentioned at the title. Sure, it works, but it's also buggy. I want a damage detection system that's easy to use and a spell with an example with this dds will help me with this. I hope that spell is MUI. Can anyone help?
  15. Rykon-V73

    Making certain GUI codes MUI

    Hey. I know a few maps with custom races got away with this, like the Fel Horde map and High Elves map. I want to turn some GUI codes into MUI codes. I'm sort of good at making GUI codes. MUI is difficult. I get the start, but I'm lost at the rest. Impending Crystal ON Events Time...
  16. Peach Schnapps

    [Solved] Pretty please help making GUI dummy/buff system MUI?

    Trigger Events Player - Player 1 (Red) types a chat message containing test as An exact match Conditions Actions Set VariableSet Hero_Group = (Units in (Playable map area) matching ((Unit-type of (Matching unit)) Equal to Hero)) Unit Group - Pick every unit...
  17. rkemsley

    [Solved] Multiplicative Stacking Evasion - MUI

    I have been making an evasion system where all evasion stacks multiplicatively with each other. So all Heroes start with a base evasion stat (Humans gets 15% and so on). Every 10 agility points, the Hero gains 1% evasion (This part is working correctly). I am now making a start on adding...
  18. rkemsley

    [Solved] Camouflage Ability (Weak Invisibility) - MUI

    "Camouflaged units are temporarily revealed when an enemy unit is within a certain range of the camouflaged unit." Basically, I am currently testing an ability which grants invisibility to a unit for 12 seconds. When the casting unit (CU) casts Ambush, CU is granted a buff for 12 seconds. While...
  19. A Rather Wily Beaver

    [Trigger] Making a tether ability's special effects MUI?

    Hello again everyone, Today I'm working on an ability that's mostly working, but there's a key error I'm having difficulty correcting. Here's the goal: the caster activates the ability, Lightning Lure, which is based on Chain Lightning, on a target enemy unit. The Chain Lightning special...
  20. rkemsley

    [Trigger] AOE Blinding Spell - MUI Spell

    Here is the basic idea of the spell I am trying to create. Monster casts his ability; Hypnotic Void (Based on Channel) After successfully channelling for 2 seconds, a huge AOE debuff (which pierces spell immunity) silences every unit in a 1200 radius for 8 seconds. While silenced, Hero units...
  21. Peach Schnapps

    [Spell] Anyway to make this Multi-Instance? (Modifying WC3 spell data via trigger)

    So I stumbled upon a neat little trick but I feel like since this is straight up changing the abilities damage to the unit's INT amount if two players were to cast this at the same time we could run into an issue. Scale Firebolt test Events Unit - A unit Begins casting an ability...
  22. troylowyee

    GUI Stampede Spell

    Hello, anyone free to look at my GUI stampede spell, im trying to do a mini spellpack for hiveworkshop, it has quite some problems as im new to MUI. I cant seem to adjust the width properly and the Stampede missiles just randomly disappear sometimes? Thank you for taking the time to read this post.
  23. Krakenn99

    [Trigger] MUI not working properly with this spell

    Spell idea: Channel spell - when channeled the hero shoots out projectiles at the direction of a target enemy, each projectile deals damage to all enemies on it's path once. Bullets also poison the enemies by giving them slowing aura ability. Bugs so far: 1. When one hero stops casting the...
  24. Woodenplank

    [Trigger] MUI and simultaneous cycles

    So I've created a spell that sends a line of 8 explosions down a path, dealing damage. The explosions proc every 0.85 seconds, so a full line takes about 7 seconds to complete. The spell works just fine, but the Hero has a "cooldown reset" ability, so it has to be MUI - and indeed, with...
  25. Shunpomaster

    My First Mui spell need a check

    I just made my first mui spell, and its working very well at least as far as i know about triggering. Here is what i want to know: Edit: only these is what i need 1- if there is anything still need a fix or make it better. 2- better spell to use for dummy. Channel ability like life drain but...
  26. Reinhold

    [Spell] Help with Lightning Call

    I tried to make a MUI code based on a tutorial. It gives the unit 4 defense and 8 attack damage.Code below: Lightning Call Events Unit - A unit Starts the effect of an ability Conditions (Ability being cast) Equal to Lightning Call Actions -------- Here, I...
  27. Alipresent

    Need Help for Avenging Wrath

    Hi to all, i tried to create spell (Avenging Wrath) of paladin hero class in world of Warcraft. but somehow my spell dosen't work very well . i did my best to make it MUI but after the Second hero using that spell the variables going wild and make things messy. i want to increase spell power of...
  28. Master_Pels

    [Trigger] How to make Entering Region a MUI?

    I'm an amateur map maker, so I'm making triggers that I do not know if they are MUI or not. Please someone tell me how do i make entering region a MUI. For my RPG map Shipyard Events Unit - A unit enters Shipyard <gen> Conditions (Unit-type of (Entering unit)) Equal to...
  29. Master_Pels

    Entering Region (MUI)

    I'm an amateur map maker, so I'm making triggers that I do not know if they are MUI or not. Please someone tell me how do i make entering region a MUI. For my RPG map Shipyard Events Unit - A unit enters Shipyard <gen> Conditions (Unit-type of (Entering unit)) Equal to...
  30. Kakorin(KvS)

    GUI [MUI] Invoker QWER

    So, i was playing with hashtables and i tried to make a invoker qwer system, but it wasn't mui, now i have one, but MUI! Comment your opinion about this subscribe to my channel to see the progress :)
  31. NightStalker

    [Trigger] MUI Countdown Timer

    Alright, I wanted to recreate Tyrael's spell from HOTS on Wc3. Everything was fine until I got stuck in the timer issue. Here's how the spell should work: 1) Tyrael throws his sword to a point. (First loop to send an effect along the path between Tyrael and target point) 2) The sword spawns on...
  32. Falconal

    [Trigger] Help with simple MUI spell

    Hello everyone, I been learning a few things recently and the one I'm currently trying to implement is MUI spells using GUI, to make sure I understood everything well I tried making a fairly simple MUI spell: "Boom". You cast it on a point, a few seconds after the cast an special effect is...
  33. Krotos

    [Spell] MUI channeled %HP DoT spell.

    Hello! I'm currently trying to create a channeled single target DoT spell that deals a %MAX HP of a target as damage and uses GUI entirely but I am not sure where to start. I know what kind of damage I want to deal with the spell and such but I am at a loss in terms of how to shape it up...
  34. Naze

    [Solved] Simple MUI spell

    I was trying to make this very simple MUI spell but it isn't working consistently (sometimes it does, sometimes it doesn't): Is the problem some failure in my MUI logic? Thanks in advance!
  35. 13lack_Ro$e

    Is it ok to use ((wait)) trigger in single player game? {{SOLVED}}

    Hi all,as title says , I am creating a single player hero defence and for some hero spells I use ((wait)) trigger (I think I know how to make it MUI but I think that's not necessary since in that map there never will be more than player , so why should I make trouble to myself?). Also I wanted...
  36. Athur12A2

    [Solved] FPS drops with loop in MUI spells

    Up until now, I have always done MUI spells with array method and periodic timer (0.03125s). A friend told me it is make w3 run multiple loops O(n) by running integer loop, creating+destroying groups, which greatly causes Fps drop. I tested it with a simple CUSTOM spell and it went down from 55...
  37. Jackhamme

    [Trigger] Is this trigger MUI?

    Hey guys, so I'm creating a heartbeat mechanic which kicks into effect when other players come within range of player ones unit (killer). The game is a 1v4, 1 killer vs 4 survivors. The closer a survivor gets to the killer, the louder the heartbeats. I currently cannot test it with other...
  38. NightKnight

    [Trigger] Why this trigger doesn't work well?

    I am working on a project, "Demonic Rage 2.0" and as far I failed to make it MUI. I'm trying to learn and change some or many triggers. Whats the problem in these triggers? (why does it pick every unit with no regard to the condition and to demonic_caster variable) and how to fix and the...
  39. Woodenplank

    MUI and Timers...

    Hello Hive I'm planning a new spell, "Frozen Eternity" or "Time Freeze" if you wish to be less dramatic. Any way, the spell is simple enough in getting it to work (I assume)... But I can't come up with a work-around for making it MUI So any way, the idea is: Cast upon an area (based on...
  40. LunarLite

    [Spell] Need help with constant double circular region checking

    Hey there hive, I'm working on a spell for my map over here--- But i've been out of the Wc3 scene for like forever and i'm having trouble figuring out how to get it to do what I want. I only use GUI. The idea of the spell is to create 2 AoE circles/regions, A bigger one and a smaller one...