🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!
(Before I jump into this issue, let me talk to some my Personality Issue to you who read this thread.
Unfortunately, I'm Non-English person and my English grammar looks like may be terrible. So please excuse my ridiculously sentence.)
Hi.
As you can see I genuinely using 'Slopes' and...
function Msg takes string s returns nothing
call DisplayTextToForce( GetPlayersAll(), s )
endfunction
function ShowMessage takes nothing returns nothing
call Msg("This is a message!")
endfunction
function ShowSum takes integer a, integer b returns nothing
local integer r=a+b
call Msg("r=...
Looking to create a RP map like all the other successes. I am currently at this moment terraining the map and writing a unique storyline with a whole custom lore. I will update post with screenshots soon and need someone who is familiar with writing triggers and scripting commands and animations...
vrJASS Language
What is vrJASS?
A just-for-fun programming language which compiles down to JASS (Warcraft 3). It aims to improve and replace the beloved vJASS.
What? x2
An update to vJASS which tries to solve its flaws.
I want to try it! - I need a manual...
[GUI]*Advanced Triggering Tips
Advanced Triggering Tips
Why I am writing this
I see lots of GUI scripts which make the same mistakes again and again, whether it be by leaks or by adding work to the list that doesn't need to be added.
Hopeful goals
I hope GUI users will learn to pay better...
:grin::grin::grin::grin::grin::grin::grin::grin::grin::grin::grin::grin::grin::grin::grin:
Tnx HiveWork for leting me in :grin::grin::grin::grin::grin::grin::grin::grin::grin::grin::grin::grin::grin::grin::grin:
Testing the map is very important. First you must fix all leaks (No leaks , good game). The second rule is: The Path... The pach must be placed correctly.
The third testing rule is: The Coding of Colors. The collor code is very important.You can't write color code like this:
OR
And...
This is more of a curiosity than a true problem. I'm wondering what it means when a function is colored purple or red in Jass NewGen, even though they basically do the same thing. For example:
GroupAddUnit - Purple
GroupAddUnitSimple - Red
What does this difference mean? Is red less...
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